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drothgery's Victorian Eberron game - OOC
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<blockquote data-quote="drothgery" data-source="post: 3512101" data-attributes="member: 360"><p>After traking a look at the rulebooks rather than just listening to the voices in my head, I'm going to say that you could find one. My general rule of thumb for magic item pricing is </p><p></p><p>Items still manufactured in quanitity (mostly low-level potions and scrolls): list price</p><p>Common ancient items, modern custom items, illegal potions and scrolls (potions and scrolls of dread necromancer and hexblade spells, plus any spell with the [evil] descriptor are generally illegal): 150% list price or list price + 1000 gp (whichever is lower)</p><p>uncommon ancient items: double cost or cost + 5000gp, whichever is lower (which means anything you can afford is double cost), only available at DM's discretion</p></blockquote><p></p>
[QUOTE="drothgery, post: 3512101, member: 360"] After traking a look at the rulebooks rather than just listening to the voices in my head, I'm going to say that you could find one. My general rule of thumb for magic item pricing is Items still manufactured in quanitity (mostly low-level potions and scrolls): list price Common ancient items, modern custom items, illegal potions and scrolls (potions and scrolls of dread necromancer and hexblade spells, plus any spell with the [evil] descriptor are generally illegal): 150% list price or list price + 1000 gp (whichever is lower) uncommon ancient items: double cost or cost + 5000gp, whichever is lower (which means anything you can afford is double cost), only available at DM's discretion [/QUOTE]
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