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Drow and innate Darkness spell
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6920119" data-attributes="member: 6701872"><p>Note: I don't profess to be a tactical master as a DM, nor actually even all that concerned about being tactically skilled as pertains to running monsters in D&D, I just care about the game being entertaining for the people gathered around my table.</p><p></p><p>I like to use the <em>darkness</em> spell as part of an attempt to flee, a feigned attempt to flee that establishes an ambush, or to create chaos by lobbing other area affecting attacks into it.</p><p></p><p>For fleeing, the benefit is especially noticed if there are any characters with the Sentinel feat, since opportunity attacks require you to be able to see the moving opponent.</p><p>For setting up an ambush, placing the <em>darkness</em> so that it ensures your intended targets haven't seen where you've just quickly laid a trap or which direction you have chosen to lie in wait in can be very useful.</p><p>For chaos, one of the prime factors to remember is that not being able to see prevents the use of some spells - for example, casters caught in a <em>darkness</em> spell can't <em>counterspell</em> the <em>lightning bolt</em> or <em>cloudkill </em>of a drow mage.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6920119, member: 6701872"] Note: I don't profess to be a tactical master as a DM, nor actually even all that concerned about being tactically skilled as pertains to running monsters in D&D, I just care about the game being entertaining for the people gathered around my table. I like to use the [I]darkness[/I] spell as part of an attempt to flee, a feigned attempt to flee that establishes an ambush, or to create chaos by lobbing other area affecting attacks into it. For fleeing, the benefit is especially noticed if there are any characters with the Sentinel feat, since opportunity attacks require you to be able to see the moving opponent. For setting up an ambush, placing the [I]darkness[/I] so that it ensures your intended targets haven't seen where you've just quickly laid a trap or which direction you have chosen to lie in wait in can be very useful. For chaos, one of the prime factors to remember is that not being able to see prevents the use of some spells - for example, casters caught in a [I]darkness[/I] spell can't [I]counterspell[/I] the [I]lightning bolt[/I] or [I]cloudkill [/I]of a drow mage. [/QUOTE]
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