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<blockquote data-quote="humble minion" data-source="post: 8055630" data-attributes="member: 5948"><p>Purely mechanically, the disadvantage on attack rolls in daylight could be almost crippling unless you're playing an entirely dungeon-focused or underground campaign. You could get around this partly by playing a sorceror with with no attack roll spells i guess, but warlock is so Eldritch Blast-centric that it could be a real problem.</p><p></p><p>'Jaded' is a reasonable way to play non-evil drow, I reckon, but frankly, if you think about possible responses to childhood trauma or being raised in a cult, there's a pile of character ideas right there. They grew up in an evil society where worshipping an evil god was mandatory on pain of being slowly fed to spiders, and where slavery, murder, assassination, live sacrifice, demonology, etc were routine. That sort of thing messes with you. Some react by embracing the environment whole-heartedly and becoming the next generation of clerics of Lloth, some run as soon as they can, some mouth the words enough to avoid punishment and get by from day to day. Of the ones that escape, maybe some consciously seek to become the antithesis of the society they fled (drow paladin?), some are fanatically vengeful against their previous people, some suffer huge PTSD, some are glad to be out but have internalised certain parts of the standar Lloth-y indoctrination that surfaces at unexpected times. Maybe they instinctively defer to female characters while offhandedly ordering male characters around, maybe it takes them a long, long time to believe that anyone at all can be trusted and relied on, or maybe they refuse to kill spiders (because as a drow you learn early that this is sacrilege), maybe they're hugely dismissive of and racist towards, say, dwarves because they've only ever met dwarves who are broken-spirited long-term slaves living in squalour. </p><p></p><p>You don;t necessarily need to be good-aligned to want to flee drow society - it's an awful place to be even as a neutral. 'Good' and 'compassion' for many probably isn't even a concept they've got words for. But a neutral who is escaping drow enemies, or couldn't take it any more and bolted, or even one who got marooned on the surface after a raid went wrong and actually kinda liked not being told what to do by spiderclerics any more - that's enough for a PC to work with. Aspirations towards good may or may not come later - that can be character development that can happen in play.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8055630, member: 5948"] Purely mechanically, the disadvantage on attack rolls in daylight could be almost crippling unless you're playing an entirely dungeon-focused or underground campaign. You could get around this partly by playing a sorceror with with no attack roll spells i guess, but warlock is so Eldritch Blast-centric that it could be a real problem. 'Jaded' is a reasonable way to play non-evil drow, I reckon, but frankly, if you think about possible responses to childhood trauma or being raised in a cult, there's a pile of character ideas right there. They grew up in an evil society where worshipping an evil god was mandatory on pain of being slowly fed to spiders, and where slavery, murder, assassination, live sacrifice, demonology, etc were routine. That sort of thing messes with you. Some react by embracing the environment whole-heartedly and becoming the next generation of clerics of Lloth, some run as soon as they can, some mouth the words enough to avoid punishment and get by from day to day. Of the ones that escape, maybe some consciously seek to become the antithesis of the society they fled (drow paladin?), some are fanatically vengeful against their previous people, some suffer huge PTSD, some are glad to be out but have internalised certain parts of the standar Lloth-y indoctrination that surfaces at unexpected times. Maybe they instinctively defer to female characters while offhandedly ordering male characters around, maybe it takes them a long, long time to believe that anyone at all can be trusted and relied on, or maybe they refuse to kill spiders (because as a drow you learn early that this is sacrilege), maybe they're hugely dismissive of and racist towards, say, dwarves because they've only ever met dwarves who are broken-spirited long-term slaves living in squalour. You don;t necessarily need to be good-aligned to want to flee drow society - it's an awful place to be even as a neutral. 'Good' and 'compassion' for many probably isn't even a concept they've got words for. But a neutral who is escaping drow enemies, or couldn't take it any more and bolted, or even one who got marooned on the surface after a raid went wrong and actually kinda liked not being told what to do by spiderclerics any more - that's enough for a PC to work with. Aspirations towards good may or may not come later - that can be character development that can happen in play. [/QUOTE]
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