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<blockquote data-quote="Silverblade The Ench" data-source="post: 4830419" data-attributes="member: 19083"><p>Blackrat,</p><p>yup, to get textures right you have to "UV map" the model, you have to sort of tell the program how textures will fit to a 3D shape by laying a map onto it, if you do it well, it lets textures fit much better, but UV mapping is kind of an art in itself!</p><p></p><p>"Broken Steel" for Fallout3, as I stopped playing until it was out so it unlocks the levle cap <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Jaerdaph,</p><p>ta! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I use Rhino 4 for modelling. Render in Maxwell.</p><p>Oh yeah true 3D I suppose I could do an animation but I'm not veyr familiar with Maxwell as I only use it for test and beauty shots of my models as alas, it won't work with Vue, which my main scene building app </p><p>(I bought Maxwell ages ago in alpha test phase, as it was going to have a Vue plug in, but they never made it, grrrr!!!!)</p><p></p><p>I like Rhino because I think in outlines, plans, etc and did technicla drawing at school, so for non-organic objects, I love it. It also has "layers" like Photoshop, which makes modelling <em>sooooo </em>much easier!</p><p></p><p>this is my RHino modelling page:</p><p><a href="http://www.silverblades-suitcase.com/rhino/rhino3d.htm" target="_blank">3d Art: Rhino</a></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4830419, member: 19083"] Blackrat, yup, to get textures right you have to "UV map" the model, you have to sort of tell the program how textures will fit to a 3D shape by laying a map onto it, if you do it well, it lets textures fit much better, but UV mapping is kind of an art in itself! "Broken Steel" for Fallout3, as I stopped playing until it was out so it unlocks the levle cap ;) Jaerdaph, ta! :) I use Rhino 4 for modelling. Render in Maxwell. Oh yeah true 3D I suppose I could do an animation but I'm not veyr familiar with Maxwell as I only use it for test and beauty shots of my models as alas, it won't work with Vue, which my main scene building app (I bought Maxwell ages ago in alpha test phase, as it was going to have a Vue plug in, but they never made it, grrrr!!!!) I like Rhino because I think in outlines, plans, etc and did technicla drawing at school, so for non-organic objects, I love it. It also has "layers" like Photoshop, which makes modelling [I]sooooo [/I]much easier! this is my RHino modelling page: [url=http://www.silverblades-suitcase.com/rhino/rhino3d.htm]3d Art: Rhino[/url] :) [/QUOTE]
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