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<blockquote data-quote="Kashell" data-source="post: 1867104" data-attributes="member: 21398"><p>Eirethia Nailo is a female drow NPC who you can drop into your campaign if you need a very flavored NPC or a good way to confuse the PC's.</p><p></p><p>She has white hair, black skin and green eyes.</p><p></p><p>The Eirethia here is a level 3 wizard, but you may add or subtract levels to her if you need to. Her level progression is as follows.</p><p></p><p>1st - Wizard</p><p>2nd - Wizard</p><p>3rd - Wizard</p><p>4th - Wizard</p><p>5th - Cleric</p><p>6th - Cleric</p><p>7th - Cleric</p><p>8th - Mystic Theuge</p><p>9th - Mystic Theuge</p><p>10th - Mystic Theuge</p><p>11th - Mystic Theuge</p><p>12th - Mystic Theuge</p><p>13th - Mystic Theuge</p><p>14th - Mystic Theuge</p><p>15th - Mystic Theuge</p><p>16th - Mystic Theuge</p><p>17th - Mystic Theuge</p><p>18th - Wizard</p><p>19th - Wizard</p><p>20th - Wizard</p><p></p><p></p><p>Str 14, Dex 16, Con 10, Wis 16, Int 12, Cha 14</p><p></p><p>AC: 19 (+3 Dex, +4 Mage Armor, +2 Drow)</p><p>HP: 16</p><p>Init: +3</p><p>Speed: 30 ft.</p><p></p><p>Fort: +1, Ref: +4, Will: +8</p><p></p><p>You may choose whatever skills you wish for Eirethia,(as some campaigns use different skills more than others) as long as she takes 6 ranks in Knowledge(Arcana) and Knowledge(Religion) to meet the requirements for Mystic Theruge.</p><p></p><p>Feats:</p><p>Combat Casting</p><p>Spell Penatration</p><p></p><p>Languages: Common, Elven, Undercommon, Drow Sign Language, Abyssal</p><p></p><p>Special:</p><p>Darkvision 120 ft.</p><p>Spell Resistance 14 (11 + level)</p><p>+2 racial bonus to will save (already added in)</p><p>Racial spells (once per day) : Dancing Lights, Darkness, Faerie fire</p><p>Light Blindness - Blinded by daylight or daylight spell. Blind 1 round, -1 to hit thereafter.</p><p>Poison: An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4–1 doses of drow knockout poison. Since this poison is not a magical effect, drow and other elves are susceptible to it.</p><p></p><p>Items:</p><p>Masterwork Quarterstaff</p><p>Dagger</p><p>Shortbow (Precoated arrows with poison so she doesn't poison herself in combat.)</p><p></p><p>+1 Rapier of Dimension - A successful strike with this +1 rapier of dimension allows the user to teleport within 800 ft. of her current position. This effect only works on living, undead, or constructs. Striking yourself or inantimate objects does not activate the dimension ability.</p><p></p><p>Some suggested tactics with the +1 rapier of dimension ...</p><p></p><p>Use it for AoOs. A successful hit before someone grapples you can teleport you to a different position before they even get a chance to grapple you.</p><p>Use it to plunge into battle to check out the situation and then cast buffs on yourself.</p><p>Use it for multiple attacks. Hit the first enemy -> teleport to the second -> teleport away.</p><p></p><p>Typically Used Spells:</p><p></p><p>1st - Mage Armor, Ray of Enfeeblement, Shocking Grasp</p><p>2nd - Protection from Arrows, blindness/deafness, invisibility, mirror image</p></blockquote><p></p>
[QUOTE="Kashell, post: 1867104, member: 21398"] Eirethia Nailo is a female drow NPC who you can drop into your campaign if you need a very flavored NPC or a good way to confuse the PC's. She has white hair, black skin and green eyes. The Eirethia here is a level 3 wizard, but you may add or subtract levels to her if you need to. Her level progression is as follows. 1st - Wizard 2nd - Wizard 3rd - Wizard 4th - Wizard 5th - Cleric 6th - Cleric 7th - Cleric 8th - Mystic Theuge 9th - Mystic Theuge 10th - Mystic Theuge 11th - Mystic Theuge 12th - Mystic Theuge 13th - Mystic Theuge 14th - Mystic Theuge 15th - Mystic Theuge 16th - Mystic Theuge 17th - Mystic Theuge 18th - Wizard 19th - Wizard 20th - Wizard Str 14, Dex 16, Con 10, Wis 16, Int 12, Cha 14 AC: 19 (+3 Dex, +4 Mage Armor, +2 Drow) HP: 16 Init: +3 Speed: 30 ft. Fort: +1, Ref: +4, Will: +8 You may choose whatever skills you wish for Eirethia,(as some campaigns use different skills more than others) as long as she takes 6 ranks in Knowledge(Arcana) and Knowledge(Religion) to meet the requirements for Mystic Theruge. Feats: Combat Casting Spell Penatration Languages: Common, Elven, Undercommon, Drow Sign Language, Abyssal Special: Darkvision 120 ft. Spell Resistance 14 (11 + level) +2 racial bonus to will save (already added in) Racial spells (once per day) : Dancing Lights, Darkness, Faerie fire Light Blindness - Blinded by daylight or daylight spell. Blind 1 round, -1 to hit thereafter. Poison: An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4–1 doses of drow knockout poison. Since this poison is not a magical effect, drow and other elves are susceptible to it. Items: Masterwork Quarterstaff Dagger Shortbow (Precoated arrows with poison so she doesn't poison herself in combat.) +1 Rapier of Dimension - A successful strike with this +1 rapier of dimension allows the user to teleport within 800 ft. of her current position. This effect only works on living, undead, or constructs. Striking yourself or inantimate objects does not activate the dimension ability. Some suggested tactics with the +1 rapier of dimension ... Use it for AoOs. A successful hit before someone grapples you can teleport you to a different position before they even get a chance to grapple you. Use it to plunge into battle to check out the situation and then cast buffs on yourself. Use it for multiple attacks. Hit the first enemy -> teleport to the second -> teleport away. Typically Used Spells: 1st - Mage Armor, Ray of Enfeeblement, Shocking Grasp 2nd - Protection from Arrows, blindness/deafness, invisibility, mirror image [/QUOTE]
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