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Drow - good for anything?
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<blockquote data-quote="Felix" data-source="post: 3289775" data-attributes="member: 3929"><p>Again, it doesn't make you <em>better</em> than the other casters, but it does a job at making sure you arn't worse off. It does this by having a drow's spells harder to resist than another caster's when they're casting the same spell. If you consider that a spellcaster's highest level spells constitute a very small proportion of their total spellcasting ability, I'd say that this is not insignifigant.</p><p></p><p>And considering how hard it is for casters to increase their saving throws (+1 is a feat), I wouldn't sneeze at it like you do.</p><p></p><p></p><p>Firstly, this line of argument doesn't make sense. Simply because a defense is not infallable does not mean it isn't a good defense. Having a 40% chance to dodge the vast majority of spells before you even have to make a save is <em>strong</em>.</p><p></p><p>Secondly, the caster not only has to have access to Conjuration spells, but has to have them Known or Prepared and has to realize you have Spell Resistance before they resort to the "SR: no" spells. (Unless they were going to cast Conjuration spells anyway, in which case it doesn't matter if you have SR or not: you'll be puddled either way.) Even if that only takes one or two rounds for enemy casters to figure that out, it's a round they're not spending doing something that will hurt you.</p><p></p><p></p><p>If that is so, then what is a free +2 Dex worth? It is arguably the most powerful of the stats. Arguably.</p><p></p><p></p><p>When the drow is in the position to take advantage of his 120' Darkvision, he becomes much more powerful. If the character chooses to adventure torch-bearers the he has chosen to reduce his effectiveness as much as a specialist wizard who chooses Abjuration and Conjuration as his barred schools.</p><p></p><p>What it does not mean is that 120' darkvision is not <em>very</em> useful. It is; just not when you're standing next to a bunch of rubes who can't see in the dark.</p></blockquote><p></p>
[QUOTE="Felix, post: 3289775, member: 3929"] Again, it doesn't make you [i]better[/i] than the other casters, but it does a job at making sure you arn't worse off. It does this by having a drow's spells harder to resist than another caster's when they're casting the same spell. If you consider that a spellcaster's highest level spells constitute a very small proportion of their total spellcasting ability, I'd say that this is not insignifigant. And considering how hard it is for casters to increase their saving throws (+1 is a feat), I wouldn't sneeze at it like you do. Firstly, this line of argument doesn't make sense. Simply because a defense is not infallable does not mean it isn't a good defense. Having a 40% chance to dodge the vast majority of spells before you even have to make a save is [i]strong[/i]. Secondly, the caster not only has to have access to Conjuration spells, but has to have them Known or Prepared and has to realize you have Spell Resistance before they resort to the "SR: no" spells. (Unless they were going to cast Conjuration spells anyway, in which case it doesn't matter if you have SR or not: you'll be puddled either way.) Even if that only takes one or two rounds for enemy casters to figure that out, it's a round they're not spending doing something that will hurt you. If that is so, then what is a free +2 Dex worth? It is arguably the most powerful of the stats. Arguably. When the drow is in the position to take advantage of his 120' Darkvision, he becomes much more powerful. If the character chooses to adventure torch-bearers the he has chosen to reduce his effectiveness as much as a specialist wizard who chooses Abjuration and Conjuration as his barred schools. What it does not mean is that 120' darkvision is not [i]very[/i] useful. It is; just not when you're standing next to a bunch of rubes who can't see in the dark. [/QUOTE]
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