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Drow - good for anything?
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<blockquote data-quote="Seeten" data-source="post: 3291925" data-attributes="member: 27186"><p>Thats a nice looking list isnt it? I want to break it down, though.</p><p></p><p> +2 Will saves <----------- quality. I wont say worth a feat, because I dont generally think Iron Will is worth a feat, but its clearly of great value.</p><p> +1 Reflex saves <--- Not worth much</p><p> -1 Fort saves <----- Highly undesirable, obviously</p><p> -1 HP/level <-------- worse, the lower your Die size gets, for D4 classes, clearly terrible.</p><p> +1 AC <--- better than +0. Dodge is another feat I dont put much stock in, even when houseruled to not have to declare, and usable against multiple enemies.</p><p> +1 on Int-based checks <--- meh</p><p> +1 on Cha-based checks<--- meh</p><p> +1 on Dex-based checks<--- meh</p><p> 120' Darkvision<----- Some people really value it, and it depends on how you run your games. Very tight rules = VERY powerful. Less tight, and this can become almost worthless. Its not great for spellcasters, Darkvision, the spell, can be permancied for a token xp amount.</p><p> Immunity to Sleep spells and effects<--- meh</p><p> +2 Listen, Search, Spot & automatic Search checks. <--- this benefits the whole party, but really. Whatever.</p><p> Dancing Lights, Darkness and Faerie Fire 1/day <--- lol</p><p> SR 11+Class levels <--- Look, I like it. I like having SR, I'll take feats to improve it, even. I'll add Paladin to it, with 22 charisma, for unbeatable saves, too, but on its own, it isnt so hot, at least not in games where I played.</p><p> Light Blindness <--- another disad, but it doesnt make me cry, either.</p><p></p><p>If we were arguing whether they make a great Paladin, I wouldnt be nearly as negative. Its one of the few classes I believe they can really make work. Its rough early, with poor HP, and the level hit, but by level 4-6 they start to really make that combo work. </p><p></p><p>Spellcasters are much more problematic. They arent nearly as powerful as a spellcaster with no LA. LA killed caster level and if people are as stressed by Sorcerer being a level back only at odd levels, imagine being 2 levels back, 3 if you make a Sorc! Its ugly. I am not telling you you couldnt play a Drow, or that it'll ruin the game, Wizards are one of the strongest classes in the game. You could also play a human and die twice and be fine, but stacked against a human 2 levels higher, they just dont matchup. The stuff that really hurts them, a blade in the face, is just not mitigated by any of their advantages.</p><p></p><p>They are FAR FAR easier to kill than a normal mage.</p><p></p><p>7th level human mage: Con 14. 32 hp.</p><p>5th level drow mage: Con 12. 18 hp.</p><p></p><p>The human is out of 1 shot range, really. I mean, he isnt quite, but without a huge crit, he's pretty safe. The Drow is pretty much killable by any attack.</p><p></p><p>My paladin, who is not built for damage, can kill the drow mage without a crit. with a single attack with a longsword. And is a level 7 character also, no LA.</p><p></p><p>Thats very dangerous. I dont think they make much of a spellcaster at +2 LA for a wide variety of reasons.</p></blockquote><p></p>
[QUOTE="Seeten, post: 3291925, member: 27186"] Thats a nice looking list isnt it? I want to break it down, though. +2 Will saves <----------- quality. I wont say worth a feat, because I dont generally think Iron Will is worth a feat, but its clearly of great value. +1 Reflex saves <--- Not worth much -1 Fort saves <----- Highly undesirable, obviously -1 HP/level <-------- worse, the lower your Die size gets, for D4 classes, clearly terrible. +1 AC <--- better than +0. Dodge is another feat I dont put much stock in, even when houseruled to not have to declare, and usable against multiple enemies. +1 on Int-based checks <--- meh +1 on Cha-based checks<--- meh +1 on Dex-based checks<--- meh 120' Darkvision<----- Some people really value it, and it depends on how you run your games. Very tight rules = VERY powerful. Less tight, and this can become almost worthless. Its not great for spellcasters, Darkvision, the spell, can be permancied for a token xp amount. Immunity to Sleep spells and effects<--- meh +2 Listen, Search, Spot & automatic Search checks. <--- this benefits the whole party, but really. Whatever. Dancing Lights, Darkness and Faerie Fire 1/day <--- lol SR 11+Class levels <--- Look, I like it. I like having SR, I'll take feats to improve it, even. I'll add Paladin to it, with 22 charisma, for unbeatable saves, too, but on its own, it isnt so hot, at least not in games where I played. Light Blindness <--- another disad, but it doesnt make me cry, either. If we were arguing whether they make a great Paladin, I wouldnt be nearly as negative. Its one of the few classes I believe they can really make work. Its rough early, with poor HP, and the level hit, but by level 4-6 they start to really make that combo work. Spellcasters are much more problematic. They arent nearly as powerful as a spellcaster with no LA. LA killed caster level and if people are as stressed by Sorcerer being a level back only at odd levels, imagine being 2 levels back, 3 if you make a Sorc! Its ugly. I am not telling you you couldnt play a Drow, or that it'll ruin the game, Wizards are one of the strongest classes in the game. You could also play a human and die twice and be fine, but stacked against a human 2 levels higher, they just dont matchup. The stuff that really hurts them, a blade in the face, is just not mitigated by any of their advantages. They are FAR FAR easier to kill than a normal mage. 7th level human mage: Con 14. 32 hp. 5th level drow mage: Con 12. 18 hp. The human is out of 1 shot range, really. I mean, he isnt quite, but without a huge crit, he's pretty safe. The Drow is pretty much killable by any attack. My paladin, who is not built for damage, can kill the drow mage without a crit. with a single attack with a longsword. And is a level 7 character also, no LA. Thats very dangerous. I dont think they make much of a spellcaster at +2 LA for a wide variety of reasons. [/QUOTE]
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