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Drow - good for anything?
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<blockquote data-quote="Felix" data-source="post: 3293382" data-attributes="member: 3929"><p>Ok.</p><p></p><p>Was anyone <em>not</em> paying attention to Aus_Snow?</p><p></p><p></p><p>pawsplay was expanding on the idea that Drow will do well when you play a role that works to their strengths. The drow have strengths as well as weaknesses, and he was proposing quite a few character designs that would use their strengths and avoid their weaknesses.</p><p></p><p>wildstarsreach posted his agreement; pawsplay's was a good analysis.</p><p></p><p>Aus_Snow disagreed with wildstarsreach that it was a good analysis because pawsplay, in an analysis of how a drow's <em>strengths</em> may be taken advantage of to make a good drow character, failed to mention that the race has a signifigant drawback which makes every drow character weak and vulnerable [despite the past two pages having been taken up with the discussion on how the drow's benefits may or may not be worth two hit dice].</p><p></p><p>So how does a post attempting to answer "What can a drow do well", which highlights the strengths of the race, fail to be a good analysis because he neglected to mention the (Aus_Snow's) opinion that the loss of two hit dice cripples ("weak and vulnerable") any drow character made?</p><p></p><p>EDIT:</p><p></p><p></p><p>An increased CHA will give the drow +1 DC on their spells, as well as grant them more bonus spells. Assume that the 2 HD are a sunk cost: having a +1 to DC and one more bonus spell is better than not having a +1 to DC and more bonus spells. Thus, it <em>somewhat</em> makes up for the loss of 2 HD.</p><p></p><p>pawsplay did not claim that +2 CHA was worth a 2 HD loss. He claimed that a drow, because the character has no choice as to his race, has already lost 2 HD and the +2 CHA will help him in a sorcerous role, and by taking advantage of the Drow's strength (+2 CHA), you can work towards overcoming the deficit a 2 HD loss creates.</p></blockquote><p></p>
[QUOTE="Felix, post: 3293382, member: 3929"] Ok. Was anyone [i]not[/i] paying attention to Aus_Snow? pawsplay was expanding on the idea that Drow will do well when you play a role that works to their strengths. The drow have strengths as well as weaknesses, and he was proposing quite a few character designs that would use their strengths and avoid their weaknesses. wildstarsreach posted his agreement; pawsplay's was a good analysis. Aus_Snow disagreed with wildstarsreach that it was a good analysis because pawsplay, in an analysis of how a drow's [i]strengths[/i] may be taken advantage of to make a good drow character, failed to mention that the race has a signifigant drawback which makes every drow character weak and vulnerable [despite the past two pages having been taken up with the discussion on how the drow's benefits may or may not be worth two hit dice]. So how does a post attempting to answer "What can a drow do well", which highlights the strengths of the race, fail to be a good analysis because he neglected to mention the (Aus_Snow's) opinion that the loss of two hit dice cripples ("weak and vulnerable") any drow character made? EDIT: An increased CHA will give the drow +1 DC on their spells, as well as grant them more bonus spells. Assume that the 2 HD are a sunk cost: having a +1 to DC and one more bonus spell is better than not having a +1 to DC and more bonus spells. Thus, it [i]somewhat[/i] makes up for the loss of 2 HD. pawsplay did not claim that +2 CHA was worth a 2 HD loss. He claimed that a drow, because the character has no choice as to his race, has already lost 2 HD and the +2 CHA will help him in a sorcerous role, and by taking advantage of the Drow's strength (+2 CHA), you can work towards overcoming the deficit a 2 HD loss creates. [/QUOTE]
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