Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Drow - good for anything?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Seeten" data-source="post: 3294969" data-attributes="member: 27186"><p>ECL 20 is basically a wash. By that point, the drow has indeed grown into a formidable force. He has caster level 18, as long as he didnt pick up any PrC's that take away a caster level. (Thats a pretty serious issue also, no +9 caster level PrC's, as they make Drow 3 CL's behind), he has 9th level spells, and SR, and 18 HD. He will have nearly equal HP, now, and be within all the same "death ranges" Ie, he won't be in different circumstances if a giant is power attacking, or a str 10 orc is swinging a single sword at him.</p><p></p><p>The Drow is pretty awesomely powerful when given LA +0, and level 18, 19, 20, as a Wizard, are all pretty much equal. So yes, by this time, it does equal out. But, unless the DM is asking you to roll up level 20 characters, this isn't relevant. You have to play thru the levels where you have 5 hp as a level 1 mage, while the rest of the party has 15, 25, and 40 hp. You have to escape using mage armor and grease when other mages are webbing, and false lifing. (Is that a word?) When you just get web, they are casting fireball. These are really huge deals.</p><p></p><p>At level 16, even, they are casting Horrid wilting, while you are still on finger of death. Its a long road to hoe, to get to ECL 19, where you get your 9th level spells, and really, most campaigns dont make ECL 19, and those that do, few carry on to Epic, so you are just about to retire...just as you reach your moment.</p><p></p><p>As I say, Paladins, and Blackguards, and probably Hexblades, are actually pretty good as Drow. But that isnt iconic, and I dont think its intentional. Its a side effect of the slapdash abilities they get.</p><p></p><p>The problem is the SR. It causes a +1 LA adjustment by itself, its iconic, and thus, hard to remove, and it doesnt help the iconic classes much at all. It does buff the defensive classes, like Paladin, greatly. Iconic characters and Favored Classes are supposed to be the ones you balance for, though, and Wizards, and Clerics, get almost ALL their power from caster level. Clerics, even more than wizards, are boned as Dark Elves, as they get no wis bonus to help their DC's out, and lose 2 caster levels to boot. At least their Hit die is a touch bigger to help with the hp pool, but its still meager, and they are still much worse as clerics than most other races.</p><p></p><p>Their Ability scores are another problem. They have 3 bonuses and 1 penalty, but the penalty compounds their hit die loss. This causes them to be hugely flawed as an arcane caster for a very very long time. The bonuses are on mostly disparate abilities that only rogues use all 3 of, and rogues cant afford the terrible hit die and con penalty. To wit:</p><p></p><p>Wizard: +2 int is great. +2 dex...it helps, but I'd rather pump con, and I'd rather get the +1 LA back. +2 cha...cha is a dump stat for wizards. -2 con is just horrifying. If we had a choice, we'd +2 the con, and -2 dex, but thats not drowish, unfortunately.</p><p></p><p>Cleric: +2 int is useless, and in fact, many clerics use int as a dump stat. +2 dex is useless, you can wear full plate. -2 con hurts, as it always does. +2 cha is nice, especially if you go for divine feats, but again, thats 1/3 in buffed stats you truly care about, and 1/3 in painful hurt for losing con</p><p></p><p>Fighter: +2 int...dump stat, +2 dex...full plate, +2 cha...dump stat. -2 con...ouch. Just awful. And 2 less HD. Wow.</p><p></p><p>Barbarian. See Fighter.</p><p></p><p>Rogue: +2 int gives more skills, and improves many important skills. +2 Dex is important for everything. +2 cha allows pumping cha and going face, lots of awesome face skills as rogue. -2 con hurts a lot, as does 2 less HD.</p><p></p><p>Paladin: +2 int is a dump stat. +2 dex ... fullplate. +2 cha is very important, divine feats make paladins much more dangerous, and it adds to divine grace. SR adds to +2 will saves, and divine grace, to make the paladin virtually impossible to cast spells on. with high HD, and likely a good con, early levels are still tough, but if he makes it to ECL 6, he's already moving into his own. Finally a class that really makes use of being drow...</p><p></p><p>This is why I have an issue with the drow as written.</p><p></p><p>So, what do you do?</p><p></p><p>My fix. +2 int for males. -2 wisdom. +2 cha for females. -2 con. SR. LA +1.</p><p></p><p>This means we get 1 ability score with a bonus, not 3. Each gender has a penalty to a stat. The arcane casters lose the con penalty. 1 la is much better for spellcasters than 2. It fixes most of the paladin problem, but I'd keep an eye on it, just in case.</p></blockquote><p></p>
[QUOTE="Seeten, post: 3294969, member: 27186"] ECL 20 is basically a wash. By that point, the drow has indeed grown into a formidable force. He has caster level 18, as long as he didnt pick up any PrC's that take away a caster level. (Thats a pretty serious issue also, no +9 caster level PrC's, as they make Drow 3 CL's behind), he has 9th level spells, and SR, and 18 HD. He will have nearly equal HP, now, and be within all the same "death ranges" Ie, he won't be in different circumstances if a giant is power attacking, or a str 10 orc is swinging a single sword at him. The Drow is pretty awesomely powerful when given LA +0, and level 18, 19, 20, as a Wizard, are all pretty much equal. So yes, by this time, it does equal out. But, unless the DM is asking you to roll up level 20 characters, this isn't relevant. You have to play thru the levels where you have 5 hp as a level 1 mage, while the rest of the party has 15, 25, and 40 hp. You have to escape using mage armor and grease when other mages are webbing, and false lifing. (Is that a word?) When you just get web, they are casting fireball. These are really huge deals. At level 16, even, they are casting Horrid wilting, while you are still on finger of death. Its a long road to hoe, to get to ECL 19, where you get your 9th level spells, and really, most campaigns dont make ECL 19, and those that do, few carry on to Epic, so you are just about to retire...just as you reach your moment. As I say, Paladins, and Blackguards, and probably Hexblades, are actually pretty good as Drow. But that isnt iconic, and I dont think its intentional. Its a side effect of the slapdash abilities they get. The problem is the SR. It causes a +1 LA adjustment by itself, its iconic, and thus, hard to remove, and it doesnt help the iconic classes much at all. It does buff the defensive classes, like Paladin, greatly. Iconic characters and Favored Classes are supposed to be the ones you balance for, though, and Wizards, and Clerics, get almost ALL their power from caster level. Clerics, even more than wizards, are boned as Dark Elves, as they get no wis bonus to help their DC's out, and lose 2 caster levels to boot. At least their Hit die is a touch bigger to help with the hp pool, but its still meager, and they are still much worse as clerics than most other races. Their Ability scores are another problem. They have 3 bonuses and 1 penalty, but the penalty compounds their hit die loss. This causes them to be hugely flawed as an arcane caster for a very very long time. The bonuses are on mostly disparate abilities that only rogues use all 3 of, and rogues cant afford the terrible hit die and con penalty. To wit: Wizard: +2 int is great. +2 dex...it helps, but I'd rather pump con, and I'd rather get the +1 LA back. +2 cha...cha is a dump stat for wizards. -2 con is just horrifying. If we had a choice, we'd +2 the con, and -2 dex, but thats not drowish, unfortunately. Cleric: +2 int is useless, and in fact, many clerics use int as a dump stat. +2 dex is useless, you can wear full plate. -2 con hurts, as it always does. +2 cha is nice, especially if you go for divine feats, but again, thats 1/3 in buffed stats you truly care about, and 1/3 in painful hurt for losing con Fighter: +2 int...dump stat, +2 dex...full plate, +2 cha...dump stat. -2 con...ouch. Just awful. And 2 less HD. Wow. Barbarian. See Fighter. Rogue: +2 int gives more skills, and improves many important skills. +2 Dex is important for everything. +2 cha allows pumping cha and going face, lots of awesome face skills as rogue. -2 con hurts a lot, as does 2 less HD. Paladin: +2 int is a dump stat. +2 dex ... fullplate. +2 cha is very important, divine feats make paladins much more dangerous, and it adds to divine grace. SR adds to +2 will saves, and divine grace, to make the paladin virtually impossible to cast spells on. with high HD, and likely a good con, early levels are still tough, but if he makes it to ECL 6, he's already moving into his own. Finally a class that really makes use of being drow... This is why I have an issue with the drow as written. So, what do you do? My fix. +2 int for males. -2 wisdom. +2 cha for females. -2 con. SR. LA +1. This means we get 1 ability score with a bonus, not 3. Each gender has a penalty to a stat. The arcane casters lose the con penalty. 1 la is much better for spellcasters than 2. It fixes most of the paladin problem, but I'd keep an eye on it, just in case. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Drow - good for anything?
Top