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Drow - good for anything?
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<blockquote data-quote="Klaus" data-source="post: 3295195" data-attributes="member: 607"><p>Okay, how's about a Drow Battle Sorcerer?</p><p></p><p>+2 Cha gives bonus spells and adds to spell DC.</p><p>+2 Dex helps when you're limited to light armor (medium with Battle Caster feat).</p><p>+2 Int gives another maxed skill.</p><p>-2 Con is alleviated by HD d8</p><p></p><p>Caster level is 2 behind, but the spells aren't the only schtick for the Battle Sorcerer. The reduced hp can be alleviated by Improved Toughness (+1 hp/HD), or maybe by taking the Stalwart Sorcerer substitution level from Complete Mage (+2 hp per Sorcerer level). Or a toad familiar (+3 hp).</p><p></p><p>The analysis Seeten posted is neat, but there a lot of ways you can work around some issues. For intance, for every class that gets heavy armor, Seeten mentions "+2 Dex... full plate". Well, if you have +2 Dex, you only need to put a 10 in Dex to get the maximum Dex bonus a regular full plate allows. The points you save there can be spent on Con, effectively cancelling out those modifiers. Place a 13 in Con and an 11 in Dex and you end up with 13 Dex and 11 Con. Not a huge hit by a long shot.</p></blockquote><p></p>
[QUOTE="Klaus, post: 3295195, member: 607"] Okay, how's about a Drow Battle Sorcerer? +2 Cha gives bonus spells and adds to spell DC. +2 Dex helps when you're limited to light armor (medium with Battle Caster feat). +2 Int gives another maxed skill. -2 Con is alleviated by HD d8 Caster level is 2 behind, but the spells aren't the only schtick for the Battle Sorcerer. The reduced hp can be alleviated by Improved Toughness (+1 hp/HD), or maybe by taking the Stalwart Sorcerer substitution level from Complete Mage (+2 hp per Sorcerer level). Or a toad familiar (+3 hp). The analysis Seeten posted is neat, but there a lot of ways you can work around some issues. For intance, for every class that gets heavy armor, Seeten mentions "+2 Dex... full plate". Well, if you have +2 Dex, you only need to put a 10 in Dex to get the maximum Dex bonus a regular full plate allows. The points you save there can be spent on Con, effectively cancelling out those modifiers. Place a 13 in Con and an 11 in Dex and you end up with 13 Dex and 11 Con. Not a huge hit by a long shot. [/QUOTE]
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