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<blockquote data-quote="Ravellion" data-source="post: 445085" data-attributes="member: 538"><p>Let's just look at the rules for a moment:</p><p></p><p>Drow Advancement: Class.</p><p></p><p>How to equip classed NPC's: Table on the last page of the characters chapter of the DMG, decribes 'NPC gear Value'</p><p></p><p>In the book (probably due to space restrictions) are no rules for Underdark weapons.</p><p></p><p>In the book, unlike in 2e, drow don't have any magical weapons to begin with (in 2e, even 1HD drow had +3 everything)</p><p></p><p>So, now what?:</p><p></p><p>Premise 1 - it costs the same, and does not disintegrate) If you equip all Drow with +x weapons for 'nostalgic purposes', how do they afford all this stuff? I mean, the 3e economy is pretty weird and unrealistic as it is... Do you really want to give 4th level fighter drow +x everything equipment, that can be taken above ground? Probably not. Besides, who paid the XP for the bazillion +3 swords, bucklers & chains anyway?</p><p></p><p>Premise 2- as 1, but it disintegrates) Still a bit weird for economic and XP purposes, but at least the PC's can't kill one drow patrol and get stinkingly rich. Unless of course they use 'tongues' and 'polymorph' and sell all the stuff to duergar or a rival drow city. Of course, the DM can just say 'no' to that, however well teh payers plan it. Har Har, I am the DM and you do as I say, and any creative thinking on your part will be futile, just follow my railroad.</p><p></p><p>Premise 3- it is cheaper and it disintegrates) The NPC gear value table will be more closely followed, and it is slightly more believable that every 1HD drow has 'kewl lewt', but not that much so. There are still apprarently lots and lots of wizards and clerics willing to spend XP to enchant the stuff.</p><p></p><p>Disintegrating drow equipment is a relic of 2nd edition that I am glad that has been removed. What about the players who only take out the +3 drow sword when in dungeons (Gloves of Storing anyone?)? Do their unbalancing swords disintegrate just because they are unbalancing? What about players who take out their drow swords at night? If it disintegrates at night, what weapons do the drow use on surface raids?</p><p></p><p>I think the (admittedly cool) idea only works in fiction, not in actual play.</p><p></p><p>Rav</p></blockquote><p></p>
[QUOTE="Ravellion, post: 445085, member: 538"] Let's just look at the rules for a moment: Drow Advancement: Class. How to equip classed NPC's: Table on the last page of the characters chapter of the DMG, decribes 'NPC gear Value' In the book (probably due to space restrictions) are no rules for Underdark weapons. In the book, unlike in 2e, drow don't have any magical weapons to begin with (in 2e, even 1HD drow had +3 everything) So, now what?: Premise 1 - it costs the same, and does not disintegrate) If you equip all Drow with +x weapons for 'nostalgic purposes', how do they afford all this stuff? I mean, the 3e economy is pretty weird and unrealistic as it is... Do you really want to give 4th level fighter drow +x everything equipment, that can be taken above ground? Probably not. Besides, who paid the XP for the bazillion +3 swords, bucklers & chains anyway? Premise 2- as 1, but it disintegrates) Still a bit weird for economic and XP purposes, but at least the PC's can't kill one drow patrol and get stinkingly rich. Unless of course they use 'tongues' and 'polymorph' and sell all the stuff to duergar or a rival drow city. Of course, the DM can just say 'no' to that, however well teh payers plan it. Har Har, I am the DM and you do as I say, and any creative thinking on your part will be futile, just follow my railroad. Premise 3- it is cheaper and it disintegrates) The NPC gear value table will be more closely followed, and it is slightly more believable that every 1HD drow has 'kewl lewt', but not that much so. There are still apprarently lots and lots of wizards and clerics willing to spend XP to enchant the stuff. Disintegrating drow equipment is a relic of 2nd edition that I am glad that has been removed. What about the players who only take out the +3 drow sword when in dungeons (Gloves of Storing anyone?)? Do their unbalancing swords disintegrate just because they are unbalancing? What about players who take out their drow swords at night? If it disintegrates at night, what weapons do the drow use on surface raids? I think the (admittedly cool) idea only works in fiction, not in actual play. Rav [/QUOTE]
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