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<blockquote data-quote="Fenes 2" data-source="post: 445114" data-attributes="member: 6166"><p>It works pretty well if your PCs do not expect to be able to use drow weapons. As others have said, no one expects to be able to use a dragon's breath weapon, or a ghoul's paralyzing touch after defeating them, so why make an excpetion for the drow?</p><p></p><p>IMC, drow weapons are not inherently magical, most low-level drows "have to do" with masterwork weapons and greater magic weapon spell buffs. Higher-level drow will have magic weapons, and IMHO, it is only common sense for drows to make weapons that cannot be used by the surface-dwellers, just as many good clerics will not make "common magic weapons", but weapons only good people are able to wield.</p><p></p><p>And as far as the remarks against stiffling player creativity goes: If a DM and his group have such wide differences with regards to treasure options, then no amount of rules will help them. Either the DM wants to regulate how much magic items his group's PCs have, and the players accept this, or he does not want to, and the players have free reign. Should he want to regulate the treasure and the players do not want to comply, then strife is bound to happen.</p><p>IMHO, if I as the DM cannot control the power level of the campaign, and what amount if treasure the PCs have and recieve, then don't expect me to DM. I am very willing to bend to player wishes, but I retain the final say whether or not something is unbalancing my game.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 445114, member: 6166"] It works pretty well if your PCs do not expect to be able to use drow weapons. As others have said, no one expects to be able to use a dragon's breath weapon, or a ghoul's paralyzing touch after defeating them, so why make an excpetion for the drow? IMC, drow weapons are not inherently magical, most low-level drows "have to do" with masterwork weapons and greater magic weapon spell buffs. Higher-level drow will have magic weapons, and IMHO, it is only common sense for drows to make weapons that cannot be used by the surface-dwellers, just as many good clerics will not make "common magic weapons", but weapons only good people are able to wield. And as far as the remarks against stiffling player creativity goes: If a DM and his group have such wide differences with regards to treasure options, then no amount of rules will help them. Either the DM wants to regulate how much magic items his group's PCs have, and the players accept this, or he does not want to, and the players have free reign. Should he want to regulate the treasure and the players do not want to comply, then strife is bound to happen. IMHO, if I as the DM cannot control the power level of the campaign, and what amount if treasure the PCs have and recieve, then don't expect me to DM. I am very willing to bend to player wishes, but I retain the final say whether or not something is unbalancing my game. [/QUOTE]
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