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<blockquote data-quote="Fenes 2" data-source="post: 445141" data-attributes="member: 6166"><p>I told you what I do: My drow are using either MW weapons, GMW, or their weapons are enchanted in a way that the PCs cannot use them. (Disintegrating is one way, plain unholy weapons are another, drow-only weapons a third.) I do not find it sound reasoning at all that the very intelligent drow would fabricate weapons that could easily be used against them by surface dwellers.</p><p></p><p>And if I have problems with unbalancing items or weapons I simply tell the players that, and I expect them to give me a hand in correcting such a situation. I do not expect them to try to devise ways of getting ahold and keeping such unbalancing weapons.</p><p></p><p>Sometimes I think simple DM to player communication to solve issues in a game seems to be an unheard of concept, since most "solutions" revolve around in-character actions. What is so difficult with saying: "Look guys, I know I did not think about the bag of holding, my fault, but if you keep those weapons you unbalance the campaign. Please, be reasonable." You can always add: "If you insist, then someone else should DM, the added hassle of dealing with the stuff is too much for me." or "If not, I can always send in a high-level drow raiding party to recover their sacred weapons, but I'd rather not use to such drastic, TPKing measures."</p><p></p><p>(Does anyone really expect that a player can "beat" a DM that has a backbone, a little imagination and a good grasp on his campaign world? Sometimes the Cow from Space takes the form of the Drow from the Dark.)</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 445141, member: 6166"] I told you what I do: My drow are using either MW weapons, GMW, or their weapons are enchanted in a way that the PCs cannot use them. (Disintegrating is one way, plain unholy weapons are another, drow-only weapons a third.) I do not find it sound reasoning at all that the very intelligent drow would fabricate weapons that could easily be used against them by surface dwellers. And if I have problems with unbalancing items or weapons I simply tell the players that, and I expect them to give me a hand in correcting such a situation. I do not expect them to try to devise ways of getting ahold and keeping such unbalancing weapons. Sometimes I think simple DM to player communication to solve issues in a game seems to be an unheard of concept, since most "solutions" revolve around in-character actions. What is so difficult with saying: "Look guys, I know I did not think about the bag of holding, my fault, but if you keep those weapons you unbalance the campaign. Please, be reasonable." You can always add: "If you insist, then someone else should DM, the added hassle of dealing with the stuff is too much for me." or "If not, I can always send in a high-level drow raiding party to recover their sacred weapons, but I'd rather not use to such drastic, TPKing measures." (Does anyone really expect that a player can "beat" a DM that has a backbone, a little imagination and a good grasp on his campaign world? Sometimes the Cow from Space takes the form of the Drow from the Dark.) [/QUOTE]
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