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<blockquote data-quote="Ravellion" data-source="post: 445204" data-attributes="member: 538"><p>NPC treasure = their gear value, according to the rules in the DMG, which even I don't always strictly follow, but that is what we are discussing here is it not? So at least there is a synergy between the two. The DMG also has a passage that says that treasure that can be used by the creature will be used by the creature. Since it doesn't say anything about raising the CR because of this (while it does increase the challenge), it is most likely it must already be factored in instead.</p><p></p><p>Psion: I think you are well aware of my original intent, and calling me a hypocrite in lesser words does not really add to the argument now, does it?</p><p></p><p>I am just wondering how you bypass 50% of my original point: Where does all the XP and cash come from to create the</p><p><span style="font-size: 18px">enormous amount of items from?</span></p><p></p><p>Fenes 2: I just don't really like the "because the DM said so" approach after I tried to create a world with it's own consistency. The 'it's a +3 sword, but you can't sell it' just doesn't make sense to me, and neither does the 'oops, I made a booboo, please throw the item away or I'll have to TPK you' approach seem at all appealing. Especially if this happens more than once. I wouldn't offer someone else to DM, because before that would happen, I would expect my players to stop showing up if I started threatening them like that.</p><p></p><p>Cumbersome rule? you've got me there: You are using house rules which I haven't seen statted. But how I would do it, to remain consistent with the system, seems a cumbersome way to do it. Care to say how you do it, to discuss it's elegance, in the House Rules forum?</p><p></p><p>One more extra point: The 'unusable treasure' schtick is used by me as well (most notably unholy weapons), but for how long can you withhold treasure (basically) from the opponents defeated to the party before one of the 'carrots' is no longer working? A prolonged drow campaign would eventually have PC's falling beneath 'the treasure per PC at level x'. Not necessarily a bad thing, as long as they have got good IC motivations to be there. If used to often and too long, it might seem to some players (and some of us DM's don't ahve choice in their players, since we have minmaxing powergaming RL friends) that they are stuck in a rut.</p><p></p><p>Rav</p></blockquote><p></p>
[QUOTE="Ravellion, post: 445204, member: 538"] NPC treasure = their gear value, according to the rules in the DMG, which even I don't always strictly follow, but that is what we are discussing here is it not? So at least there is a synergy between the two. The DMG also has a passage that says that treasure that can be used by the creature will be used by the creature. Since it doesn't say anything about raising the CR because of this (while it does increase the challenge), it is most likely it must already be factored in instead. Psion: I think you are well aware of my original intent, and calling me a hypocrite in lesser words does not really add to the argument now, does it? I am just wondering how you bypass 50% of my original point: Where does all the XP and cash come from to create the [SIZE=5]enormous amount of items from?[/SIZE] Fenes 2: I just don't really like the "because the DM said so" approach after I tried to create a world with it's own consistency. The 'it's a +3 sword, but you can't sell it' just doesn't make sense to me, and neither does the 'oops, I made a booboo, please throw the item away or I'll have to TPK you' approach seem at all appealing. Especially if this happens more than once. I wouldn't offer someone else to DM, because before that would happen, I would expect my players to stop showing up if I started threatening them like that. Cumbersome rule? you've got me there: You are using house rules which I haven't seen statted. But how I would do it, to remain consistent with the system, seems a cumbersome way to do it. Care to say how you do it, to discuss it's elegance, in the House Rules forum? One more extra point: The 'unusable treasure' schtick is used by me as well (most notably unholy weapons), but for how long can you withhold treasure (basically) from the opponents defeated to the party before one of the 'carrots' is no longer working? A prolonged drow campaign would eventually have PC's falling beneath 'the treasure per PC at level x'. Not necessarily a bad thing, as long as they have got good IC motivations to be there. If used to often and too long, it might seem to some players (and some of us DM's don't ahve choice in their players, since we have minmaxing powergaming RL friends) that they are stuck in a rut. Rav [/QUOTE]
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