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<blockquote data-quote="Fenes 2" data-source="post: 445976" data-attributes="member: 6166"><p>IMC, I have very few magic items, but I have not too many problems with game balance since I usually use NPCs as opponents, not too many monsters, and tailor both types to my party. I also keep a tight watch on intra-party balance - I do not care how official a spell is, if it is unbalancing it gets banned or altered.</p><p></p><p>But the main reason I have not many problems is that my campaign is centered on roleplaying interactions and not on combat. Last night we had 5 hours filled with 3 receptions, one party, and one assassin's struggle to develop a willpower reducing drug ("Thrallwine" from Lords of Darkness) by the tried and true method of trial and error, self testing and clinical tests with "volunteered subjects".</p><p></p><p>Edit: Almost forgot. The PCs in that campaign are living in luxury in the decadent south, so monetary rewards are useless anyway, and magic items are scarce, so no one expects them on an average foe.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 445976, member: 6166"] IMC, I have very few magic items, but I have not too many problems with game balance since I usually use NPCs as opponents, not too many monsters, and tailor both types to my party. I also keep a tight watch on intra-party balance - I do not care how official a spell is, if it is unbalancing it gets banned or altered. But the main reason I have not many problems is that my campaign is centered on roleplaying interactions and not on combat. Last night we had 5 hours filled with 3 receptions, one party, and one assassin's struggle to develop a willpower reducing drug ("Thrallwine" from Lords of Darkness) by the tried and true method of trial and error, self testing and clinical tests with "volunteered subjects". Edit: Almost forgot. The PCs in that campaign are living in luxury in the decadent south, so monetary rewards are useless anyway, and magic items are scarce, so no one expects them on an average foe. [/QUOTE]
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