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<blockquote data-quote="Xarlen" data-source="post: 446195" data-attributes="member: 1060"><p>I can understand the incentive to keep some equipment out of PCs hands, while letting NPCs be a challange (I have this problem). But there are other ways to do it then just Nuking the weapons. Trapped weapons (Ala Blade's sword), Drow only weapons (Like the Dwarven Thrower, why not have weapons that are more powerful for Drow and Drow only?), and Evil only items. Still does the same thing, but more importantly, It Doesn't Limit The Drow.</p><p></p><p>How about something that reacts harmfully to sunlight? Some clerical spell like Protection from Good, or the item emits a permenant Darkness in the presence of Sunlight? </p><p></p><p>One of the problems I have with Drow Weapons going poof is... Well, I have drow on the surface in my world. More pointedly, my PCs are about to go against a plot involving four factions, and two of those factions Are drow (Eilistraeens and the Drow beneath the High Forest), so having weapons that just go poof when touched with sunlight seems uneconomical when the Drow <em>are</em> going to be fighting on the surface. </p><p></p><p>Another is, well, I like playing drow. I'd like to play a Drow wizard or Monk (Blind master, woot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, but either all their equipment has to come from the surface, or it poofs if it's from home. Not to mention, in 2e, Spellcasters couldn't cast spells anywhere but the Underdark, either. </p><p></p><p>And, considering how I play in FR, or roughly 70% of FR, Magical Weapons are not rare things in my world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Drow shouldn't be just a threat in their home. They should be able to be a threat anywhere, thus causing more of a Fear. Other then 'Oh, don't go down in the bowels of the world, or Drow will get you', more like 'Don't go out at Night'. That way PCs won't just assume Drow = Underdark, and thus just stay clear of it, or prepare just for them when they approach the Underdark. </p><p></p><p>Sure, the items melting when touched with sunlight has a 'Mystery' feel to it, as does becoming ill when Sunlight hits them, the weapons turning on good aligned wielders, or the weapon attracting some other Bad Mojo. Sort've a 'Last Laugh', where even if the drow are killed, the person owning their stuff doesn't Just lose it, but they get a final punch, and REGRET stealing the loot. THAT is Drowish.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 446195, member: 1060"] I can understand the incentive to keep some equipment out of PCs hands, while letting NPCs be a challange (I have this problem). But there are other ways to do it then just Nuking the weapons. Trapped weapons (Ala Blade's sword), Drow only weapons (Like the Dwarven Thrower, why not have weapons that are more powerful for Drow and Drow only?), and Evil only items. Still does the same thing, but more importantly, It Doesn't Limit The Drow. How about something that reacts harmfully to sunlight? Some clerical spell like Protection from Good, or the item emits a permenant Darkness in the presence of Sunlight? One of the problems I have with Drow Weapons going poof is... Well, I have drow on the surface in my world. More pointedly, my PCs are about to go against a plot involving four factions, and two of those factions Are drow (Eilistraeens and the Drow beneath the High Forest), so having weapons that just go poof when touched with sunlight seems uneconomical when the Drow [i]are[/i] going to be fighting on the surface. Another is, well, I like playing drow. I'd like to play a Drow wizard or Monk (Blind master, woot! :), but either all their equipment has to come from the surface, or it poofs if it's from home. Not to mention, in 2e, Spellcasters couldn't cast spells anywhere but the Underdark, either. And, considering how I play in FR, or roughly 70% of FR, Magical Weapons are not rare things in my world. :p Drow shouldn't be just a threat in their home. They should be able to be a threat anywhere, thus causing more of a Fear. Other then 'Oh, don't go down in the bowels of the world, or Drow will get you', more like 'Don't go out at Night'. That way PCs won't just assume Drow = Underdark, and thus just stay clear of it, or prepare just for them when they approach the Underdark. Sure, the items melting when touched with sunlight has a 'Mystery' feel to it, as does becoming ill when Sunlight hits them, the weapons turning on good aligned wielders, or the weapon attracting some other Bad Mojo. Sort've a 'Last Laugh', where even if the drow are killed, the person owning their stuff doesn't Just lose it, but they get a final punch, and REGRET stealing the loot. THAT is Drowish. [/QUOTE]
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