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<blockquote data-quote="Ravellion" data-source="post: 446198" data-attributes="member: 538"><p>Eh. I don't really have much more to add. I don't have all these 1st edition sources (that apparently did make sense, I wouldn't know), I just have the nonsense of 2e. Even within the confines of 2e, that stuff was a nightmare. Hence, I am glad they got rid of it.</p><p></p><p>Psion: My 'because the DM says so' wasn't a hyperbole. It was exactly how I perceived that some people would tell their players that it's 'time to cough up their drow weapons now'. Exactly because it is not a hyperbole, I was so opposed to it; (I think even you can imagine why) from a certain point onward, where everything that makes no sense whatsoever is replied to as such but the DM, there will be a feeling by the players that they are nothing but pawns in the DMs powertrip. I have been in games where the DMs NPC's could do everything my PCs couldn't 'beause the DM said so'. No reason whatsoever. If his NPC needed to do something they did it. If I needed to do something that was even slightly peculiar, I had to roll a natural 20 or embarass and enthreaten myself - The 'Because the Dm says so' approach only works as long as not overused.</p><p></p><p>Note that in this example, it mostly amde no sense to me because of me having no experience/exposure with/to any first editon drow references.</p><p></p><p>Flexor: I think it is a great DM tool for newbie (or time constrained) Dms - the thing is, some DMs still use the CR tool to determine what is challenging, but don't give out treasure using the 'treausre tool'. Could you imagine leaving a campaign where your PCs get slaughtered because they are <em>continously</em> pitched against stuff they are just unequipped to handle?</p><p></p><p>Rav</p></blockquote><p></p>
[QUOTE="Ravellion, post: 446198, member: 538"] Eh. I don't really have much more to add. I don't have all these 1st edition sources (that apparently did make sense, I wouldn't know), I just have the nonsense of 2e. Even within the confines of 2e, that stuff was a nightmare. Hence, I am glad they got rid of it. Psion: My 'because the DM says so' wasn't a hyperbole. It was exactly how I perceived that some people would tell their players that it's 'time to cough up their drow weapons now'. Exactly because it is not a hyperbole, I was so opposed to it; (I think even you can imagine why) from a certain point onward, where everything that makes no sense whatsoever is replied to as such but the DM, there will be a feeling by the players that they are nothing but pawns in the DMs powertrip. I have been in games where the DMs NPC's could do everything my PCs couldn't 'beause the DM said so'. No reason whatsoever. If his NPC needed to do something they did it. If I needed to do something that was even slightly peculiar, I had to roll a natural 20 or embarass and enthreaten myself - The 'Because the Dm says so' approach only works as long as not overused. Note that in this example, it mostly amde no sense to me because of me having no experience/exposure with/to any first editon drow references. Flexor: I think it is a great DM tool for newbie (or time constrained) Dms - the thing is, some DMs still use the CR tool to determine what is challenging, but don't give out treasure using the 'treausre tool'. Could you imagine leaving a campaign where your PCs get slaughtered because they are [i]continously[/i] pitched against stuff they are just unequipped to handle? Rav [/QUOTE]
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