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<blockquote data-quote="Endur" data-source="post: 446465" data-attributes="member: 3346"><p><strong>Item destruction in sunlight made sense</strong></p><p></p><p>There were a number of reasons in 1e why item destruction made sense.</p><p></p><p>First off, this was not the only place where magic items acted differently. If you went to the outer planes in 1e, your magic items were much weaker. Depending on the plane your +5 sword might be +4, or might degrade all the way down to +1. Magic items you found on the Outer planes might be +5 on the particular plane and then anywhere between +1 and +4 on the prime material plane.</p><p></p><p>Secondly, they needed an economic reason why the Dark Elves didn't conquer the surface world. Restricting their magic so that much of it only worked in the Underdark, restricted the ability of the Drow to invade the surface world. They could raid, but didn't really have the force to conquer.</p><p></p><p>This helped explain why you could have an underdark region which could challenge 10+ level characters at the same time you had an overland dungeon of goblins to challenge 1st level characters.</p><p></p><p>Another way to look at it, is the Drow wanted to mass produce magic items to equip their forces so that they could fight enemies that would only be hurt by magic weapons (elementals, etc.). It was cheaper to produce weapons that would only work in the Underdark than to produce weapons that will work anywhere.</p><p></p><p>When I gm, I have some of the Drow (lower-level one's ) equipped with the garbage that falls apart. The higher level Drow have durable items that work anywhere. </p><p></p><p>The PCs will mostly want the higher-level items anyways, so there are never any doubts or thoughts that the GM is screwing players out of magic items.</p><p></p><p>Also, I fully agree that a lot of the higher level items are going to be evil aligned. Unholy items should be all over the Drow city.</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 446465, member: 3346"] [b]Item destruction in sunlight made sense[/b] There were a number of reasons in 1e why item destruction made sense. First off, this was not the only place where magic items acted differently. If you went to the outer planes in 1e, your magic items were much weaker. Depending on the plane your +5 sword might be +4, or might degrade all the way down to +1. Magic items you found on the Outer planes might be +5 on the particular plane and then anywhere between +1 and +4 on the prime material plane. Secondly, they needed an economic reason why the Dark Elves didn't conquer the surface world. Restricting their magic so that much of it only worked in the Underdark, restricted the ability of the Drow to invade the surface world. They could raid, but didn't really have the force to conquer. This helped explain why you could have an underdark region which could challenge 10+ level characters at the same time you had an overland dungeon of goblins to challenge 1st level characters. Another way to look at it, is the Drow wanted to mass produce magic items to equip their forces so that they could fight enemies that would only be hurt by magic weapons (elementals, etc.). It was cheaper to produce weapons that would only work in the Underdark than to produce weapons that will work anywhere. When I gm, I have some of the Drow (lower-level one's ) equipped with the garbage that falls apart. The higher level Drow have durable items that work anywhere. The PCs will mostly want the higher-level items anyways, so there are never any doubts or thoughts that the GM is screwing players out of magic items. Also, I fully agree that a lot of the higher level items are going to be evil aligned. Unholy items should be all over the Drow city. Tom [/QUOTE]
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