Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Drow, Mind Flayers and general Underdark Mayhem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1184145" data-attributes="member: 1165"><p>Average mind flayer CR 8. Their servants are usually grimlock rangers, with 2-5 levels of ranger (sometimes more), average CR 3-6.</p><p></p><p>An inquisition of mind flayer could have 2 flayers and 4 grimlock Rgr 2 for an EL of 10. Note that the save DCs are pretty low if facing 10th-level opponents.</p><p></p><p>The average flayer community has 200-2000 illithids, 10% of which have psion levels. To determine max level, say half of them are psion 1, half the previous number are psion 3, and so forth. I recommend using the 3.5 non-associated class system, even though you're using 3.0.</p><p></p><p>(If you don't use psionics, replace with sorcerer.)</p><p></p><p>It also has more than twice as many slaves, most of them grimlocks, ~10% have ranger levels, and another ~10% of slaves are prisoners who will be eaten (drow, kuo-toe, adventurers, and the like).</p><p></p><p>The elder brain can produce brain golems if it thinks there will be trouble, but their CR is too high (see Fiend Folio) by up to 4 points. I'm not kidding. Also, if you have FF, maybe use cranium rats, but their CR is 1-2 points too low <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Illithid clerics or spirituels (Mindscapes), not regular psions or sorcerers, will be in charge of calling the cranium rats to the Prime Material Plane.</p><p></p><p>If you have the PsiH also try intellect devourers. Their DR is supposed to be that high, BTW.</p><p></p><p>Finally, the Elder Brain can manifest powers as a 20th-level psion, so his CR is <em>at least</em> 20.</p><p></p><p>It boils down to how ambitious do you want to be. If you plan out the whole community the players can't possibly sneak in (elder brain can sense all within 2-5 miles of the community, unless they have <em>nondetection</em> or something simlar).</p><p></p><p>IMO your players must be at least 9th-level (ECL 11) to have a chance, assuming they want to get to the innermost heart of a flayer city. This is because the city has three parts: an outer grimlock community, an inner flayer community with a hidden door (location provided by traitorous mind flayer), and the innermost core is not directly connected to the rest of the city, requiring <em>teleport</em> or maybe just <em>dimension door</em>.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1184145, member: 1165"] Average mind flayer CR 8. Their servants are usually grimlock rangers, with 2-5 levels of ranger (sometimes more), average CR 3-6. An inquisition of mind flayer could have 2 flayers and 4 grimlock Rgr 2 for an EL of 10. Note that the save DCs are pretty low if facing 10th-level opponents. The average flayer community has 200-2000 illithids, 10% of which have psion levels. To determine max level, say half of them are psion 1, half the previous number are psion 3, and so forth. I recommend using the 3.5 non-associated class system, even though you're using 3.0. (If you don't use psionics, replace with sorcerer.) It also has more than twice as many slaves, most of them grimlocks, ~10% have ranger levels, and another ~10% of slaves are prisoners who will be eaten (drow, kuo-toe, adventurers, and the like). The elder brain can produce brain golems if it thinks there will be trouble, but their CR is too high (see Fiend Folio) by up to 4 points. I'm not kidding. Also, if you have FF, maybe use cranium rats, but their CR is 1-2 points too low :D Illithid clerics or spirituels (Mindscapes), not regular psions or sorcerers, will be in charge of calling the cranium rats to the Prime Material Plane. If you have the PsiH also try intellect devourers. Their DR is supposed to be that high, BTW. Finally, the Elder Brain can manifest powers as a 20th-level psion, so his CR is [i]at least[/i] 20. It boils down to how ambitious do you want to be. If you plan out the whole community the players can't possibly sneak in (elder brain can sense all within 2-5 miles of the community, unless they have [i]nondetection[/i] or something simlar). IMO your players must be at least 9th-level (ECL 11) to have a chance, assuming they want to get to the innermost heart of a flayer city. This is because the city has three parts: an outer grimlock community, an inner flayer community with a hidden door (location provided by traitorous mind flayer), and the innermost core is not directly connected to the rest of the city, requiring [i]teleport[/i] or maybe just [i]dimension door[/i]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Drow, Mind Flayers and general Underdark Mayhem
Top