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Drow ninja to EK
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<blockquote data-quote="wildstarsreach" data-source="post: 3344787" data-attributes="member: 43141"><p>Below is a character I'm going to start in a war of the burning sky adventure path. we have a 40 pt buy and he is an LA+0 Drow.</p><p></p><p>I'd like suggestions of what people would take and why. I expect to take 3 levels of Ninja from CAdv, 1 level fighter, 5 levels of wizard and 10 level of EK. That is 19, if I take one level drow to make la+1 then that would be twenty. His BA would be +15/10/5 at that level or if I take another level of wizard or ninja, then the BA would be +16/+11/+6/+1. He would have at least 7th level spells and maybe 8th if I take wizard.</p><p></p><p>He is a skirmisher picking off weak points, he is not the toe to toe fighting type. Arcane strike will be one of the feats taken. Let me know of some blindspots that we as gamers invaribly have.</p><p></p><p>Male Drow Ninja (Wizard Spell Duelist), Eldritch (Knight) Assassin</p><p>XP 0</p><p>CN (E) Medium humanoid (Drow Elf [LA +0])</p><p>Init +3 Senses Darkvision 60 ft. Listen +6 Spot +8</p><p>Languages Common, Elven, Undercommon, Abyssal, Aquan, Draconic, Drow Sign Lang, Goblin</p><p>-----------------------------</p><p>AC 15, touch 15, flat-footed 12</p><p>hp 7 (1 HD)</p><p>Fort +1, Ref +3, Will +2(+4)</p><p>-----------------------------</p><p>Speed 30 ft. (6 squares)</p><p>Melee Kusari-Gama (+2 to hit, 1d6/1d4+2 S/B, Reach 10’, Crit 20 x2)</p><p>Ranged Hand Crossbow (+3 to hit, 1d4+poison, 30/60/90/120/150, crit 19-20 x2)</p><p>Base Atk +0 Grp +2</p><p>Atk Options Sudden Strike +1d6</p><p>Special Actions Ki Power 3/day, Trapfinding</p><p>Combat Gear Kusari-Gama</p><p>-----------------------------</p><p>Abilities Str 14, Dex 16, Con 12, Int 18, Wis 14, Cha 14 (40 pt buy)</p><p>SQ +2 Dex, -2 Con, +2 Int, Proficient w/hand crossbow, rapier & short sword, Dancing lights 1/day, Darkvision 60 ft., Light blindness (dazzled in sunlight), Immune to magic sleep effects, +2 racial bonus on Listen, Search, and Spot checks </p><p>Feats Thieves Guild Sympathizer, Exotic Weapon Proficiency Kusari-Gama (OA)</p><p>Skills (40 pts) Disguise (2/+4), Climb (2/+4), Jump (2/+4), Concentration (2/+3), Profession Scribe (2/+4), Search (2/+8), Spot (4/+8), Listen (2/+6), Sleight of Hand (2/+5), Hide (2/+5), Move Silently (2/+5), Disable Device (2/+5), Balance (2/+5), Escape Artist (4/+7), Tumble (4/+7), Bluff (2/+4), Sense Motive (2/+4)</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 3344787, member: 43141"] Below is a character I'm going to start in a war of the burning sky adventure path. we have a 40 pt buy and he is an LA+0 Drow. I'd like suggestions of what people would take and why. I expect to take 3 levels of Ninja from CAdv, 1 level fighter, 5 levels of wizard and 10 level of EK. That is 19, if I take one level drow to make la+1 then that would be twenty. His BA would be +15/10/5 at that level or if I take another level of wizard or ninja, then the BA would be +16/+11/+6/+1. He would have at least 7th level spells and maybe 8th if I take wizard. He is a skirmisher picking off weak points, he is not the toe to toe fighting type. Arcane strike will be one of the feats taken. Let me know of some blindspots that we as gamers invaribly have. Male Drow Ninja (Wizard Spell Duelist), Eldritch (Knight) Assassin XP 0 CN (E) Medium humanoid (Drow Elf [LA +0]) Init +3 Senses Darkvision 60 ft. Listen +6 Spot +8 Languages Common, Elven, Undercommon, Abyssal, Aquan, Draconic, Drow Sign Lang, Goblin ----------------------------- AC 15, touch 15, flat-footed 12 hp 7 (1 HD) Fort +1, Ref +3, Will +2(+4) ----------------------------- Speed 30 ft. (6 squares) Melee Kusari-Gama (+2 to hit, 1d6/1d4+2 S/B, Reach 10’, Crit 20 x2) Ranged Hand Crossbow (+3 to hit, 1d4+poison, 30/60/90/120/150, crit 19-20 x2) Base Atk +0 Grp +2 Atk Options Sudden Strike +1d6 Special Actions Ki Power 3/day, Trapfinding Combat Gear Kusari-Gama ----------------------------- Abilities Str 14, Dex 16, Con 12, Int 18, Wis 14, Cha 14 (40 pt buy) SQ +2 Dex, -2 Con, +2 Int, Proficient w/hand crossbow, rapier & short sword, Dancing lights 1/day, Darkvision 60 ft., Light blindness (dazzled in sunlight), Immune to magic sleep effects, +2 racial bonus on Listen, Search, and Spot checks Feats Thieves Guild Sympathizer, Exotic Weapon Proficiency Kusari-Gama (OA) Skills (40 pts) Disguise (2/+4), Climb (2/+4), Jump (2/+4), Concentration (2/+3), Profession Scribe (2/+4), Search (2/+8), Spot (4/+8), Listen (2/+6), Sleight of Hand (2/+5), Hide (2/+5), Move Silently (2/+5), Disable Device (2/+5), Balance (2/+5), Escape Artist (4/+7), Tumble (4/+7), Bluff (2/+4), Sense Motive (2/+4) [/QUOTE]
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