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Drow overpowered?
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<blockquote data-quote="Artoomis" data-source="post: 5020194" data-attributes="member: 111"><p>No, Could of Darkness is not normal darkness.</p><p></p><p>"Close burst 1; this power creates a cloud of darkness that remains in place until the end of the shadow walker’s next turn. The cloud blocks line of sight for all creatures except the shadow walker. Any creature entirely within the cloud (except the shadow walker) is blinded until it exits."</p><p></p><p>The poison (Drow Warrior, not Shadow Walker, so they cannot see in the Cloud of Darkness):</p><p></p><p>"A creature hit by a weapon coated in drow poison takes a -2 penalty to attack rolls (save ends). First Failed Save: The target is also weakened (save ends). Second Failed Save: The target falls unconscious until the end of the encounter."</p><p></p><p>Round one - get hit by the blade. Take -2 to attacks, make save at the end of your turn. Fail that, and you are weakened. </p><p></p><p>Round two, -2 to attacks PLUS weakened. Fail the save at the end of your turn and you are unconscious.</p><p></p><p>Yes, they are very tough. Fighting them would be a great time to use leader powers that grant extra saves since only the fail at the end of your turn results in bad effects.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 5020194, member: 111"] No, Could of Darkness is not normal darkness. "Close burst 1; this power creates a cloud of darkness that remains in place until the end of the shadow walker’s next turn. The cloud blocks line of sight for all creatures except the shadow walker. Any creature entirely within the cloud (except the shadow walker) is blinded until it exits." The poison (Drow Warrior, not Shadow Walker, so they cannot see in the Cloud of Darkness): "A creature hit by a weapon coated in drow poison takes a -2 penalty to attack rolls (save ends). First Failed Save: The target is also weakened (save ends). Second Failed Save: The target falls unconscious until the end of the encounter." Round one - get hit by the blade. Take -2 to attacks, make save at the end of your turn. Fail that, and you are weakened. Round two, -2 to attacks PLUS weakened. Fail the save at the end of your turn and you are unconscious. Yes, they are very tough. Fighting them would be a great time to use leader powers that grant extra saves since only the fail at the end of your turn results in bad effects. [/QUOTE]
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