Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Drow overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5022082" data-attributes="member: 82106"><p>Yeah, and make sure your DM knows about Monster Manual errata. The Drow Warrior's Rapier attack power had a typo. It should look pretty much exactly like the Hand Crossbow power, if the Drow Warrior hits you with his weapon then he makes an ADDITIONAL attack at +13 vs FORT and if that hits THEN you get poisoned.</p><p></p><p>In other words its not that easy to get poisoned by them. First they have to hit +14 vs AC, then they have to hit +13 vs FORT. To fall unconscious you then need to fail 2 saves in a row. Its going to happen sooner or later to a PC if you fight Drow enough, but even without any kind of preparation you should only rarely end up unconscious. With a leader or some sort of item or power bonus to poison saves or a reroll ability etc the chance of failing 2 saves in a row gets to be fairly low. </p><p></p><p>Assume a Drow Warrior hits 50% of the time. 25% of the time he's managing to hit with his poison. 25% of those poison hits, or 1 round in 8 overall he's going to manage to knock someone unconscious. Most encounters last no more than 8 rounds max. The monster is a Lurker, so it probably shouldn't be the main bulk of what you meet either. Worst case 3-4 of these guys could make a fairly dicey encounter with a bit of bad luck. Notice though they are really overall a pretty weak monster and if you can get them to melee or pin them down they'll die pretty fast.</p><p></p><p>I don't really see any big problem with Cloud of Darkness either. The Arachnomancer has it, but she's a leader and thus probably the only one of her type in a group of Drow. Blademasters also have it, but again they're an Elite monster and so you rarely meet more than one at a time. CoD is really intended to be more of a "Get out of Dodge" kind of thing for the Drow anyway. Either they cast it around themselves right from the start like an Arachnomancer fighting from the back row, or a Blademaster might use it so he can effectively disengage for hit-n-run purposes.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5022082, member: 82106"] Yeah, and make sure your DM knows about Monster Manual errata. The Drow Warrior's Rapier attack power had a typo. It should look pretty much exactly like the Hand Crossbow power, if the Drow Warrior hits you with his weapon then he makes an ADDITIONAL attack at +13 vs FORT and if that hits THEN you get poisoned. In other words its not that easy to get poisoned by them. First they have to hit +14 vs AC, then they have to hit +13 vs FORT. To fall unconscious you then need to fail 2 saves in a row. Its going to happen sooner or later to a PC if you fight Drow enough, but even without any kind of preparation you should only rarely end up unconscious. With a leader or some sort of item or power bonus to poison saves or a reroll ability etc the chance of failing 2 saves in a row gets to be fairly low. Assume a Drow Warrior hits 50% of the time. 25% of the time he's managing to hit with his poison. 25% of those poison hits, or 1 round in 8 overall he's going to manage to knock someone unconscious. Most encounters last no more than 8 rounds max. The monster is a Lurker, so it probably shouldn't be the main bulk of what you meet either. Worst case 3-4 of these guys could make a fairly dicey encounter with a bit of bad luck. Notice though they are really overall a pretty weak monster and if you can get them to melee or pin them down they'll die pretty fast. I don't really see any big problem with Cloud of Darkness either. The Arachnomancer has it, but she's a leader and thus probably the only one of her type in a group of Drow. Blademasters also have it, but again they're an Elite monster and so you rarely meet more than one at a time. CoD is really intended to be more of a "Get out of Dodge" kind of thing for the Drow anyway. Either they cast it around themselves right from the start like an Arachnomancer fighting from the back row, or a Blademaster might use it so he can effectively disengage for hit-n-run purposes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Drow overpowered?
Top