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Drow rank?!
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<blockquote data-quote="notjer" data-source="post: 3247406" data-attributes="member: 17049"><p>Hi</p><p></p><p>I've just build a drow character (level 9) and I'm trying to figure out his position in a Noble house. I would like to hear your opinion about what rank he should have in a noble house. I was thinking of him as a weaponmaster and a house about the 30s.</p><p></p><p>In his background his house has been destroyed and he fleed etc.. Can't post the background because it's in Danish. To make it clear and simple, he is on the surface now because it's far more safer than the underdark - he would either try to get revenge later or just get glory and power on the surface... somehow.</p><p></p><p>If you spot anything which is wrong in the character sheet you're welcome to comment it.</p><p></p><p>Please don't comment the English grammar and so on, I know it's bad ;P.</p><p></p><p>It somehow messed up because it won't fit like I want it to ;P</p><p></p><p>Name: Baerar Aleanghym (fated seeker, House: the Noble line of the forgotten ways) </p><p>Class/level: Ranger level 9 Player: Jon Pedersen Alligment: Lawful evil</p><p>Race: Drow Age: 189 Height: 1,75m Weight: 64kg Eyes: Red Hair: White</p><p>Size: Medium Deity: Vhaerun (Thievery, Territory, Drow males).</p><p></p><p>Streng: 12 +1 HP: 55 (9d8 + 9) </p><p>Dexterity: 20 +5 AC: 25 (10+1 amulet of armor,+5 dexterity,+5 mithrall,</p><p>Constitution: 12 +1 +2 buckler, +2 feat)</p><p>Intelligence: 14 +2 Speed: 30 ft</p><p>Wisdom: 14 +2 Initiativ: +5 dexterity</p><p>Charisma: 12 +1 Base attack: 9/4 </p><p> Flatfooted: 18 (10+1 amulet of armor + 7 armor) Touch: 15 (10+5)</p><p></p><p>Fortitude: 7 6+1</p><p>Reflex: 11 6+5</p><p>Will: 5 3+2</p><p></p><p>Melee: 10/5</p><p>Ranged: 14/9</p><p></p><p>Two weapon fighting score: 10/5/8/5 => Damage 1d8+2(4 fav enemy) / 1d6+2(4 fav enemy)</p><p>Archery score: 16/11/12-12 => Damage: 1d8+4(6 fav enemy)</p><p></p><p>Skills: all mod rank synergy</p><p>Diplomacy 3 1 0 2 </p><p>Climb - 4 1 1 2 (Involving</p><p> ropes)</p><p>Concentrate - 6 1 5</p><p>Craft (arrow fletc) - 5 2 3</p><p>Craft (trapmaking) - 7 2 5</p><p>Handle animal - 6 1 5</p><p>Heal - 3 2 1</p><p>Hide - 6 5 1</p><p>Jump - 9 1 8</p><p>Knowledge Dungeonneering - 7 2 5</p><p>Knowledge Geographic underdark - 4 2 2</p><p>Knowledge Geographic surface - 7 2 5</p><p>Knowledge Mathematic 7 2 5 (class skill due</p><p> to background)</p><p>Knowledge Nature underdark - 5 2 3 2</p><p>Knowlegde Nature surface - 9 2 5 2</p><p>Knowledge Nobility 7 2 5 (class skill due</p><p> to background)</p><p>Listen - 9 2 5 2</p><p>Move silently - 10 5 5</p><p>Perform (massage) 4 1 3</p><p>Search - 9 2 5 2</p><p>Spot - 9 2 5 2</p><p>Survival - 10 2 8 2(Nature)</p><p> 2 (Geographic)</p><p> 2(Dungeoneering</p><p> 2(track)</p><p>Swim - 4 1 3</p><p>Use rope - 10 5 5</p><p>Ride - 4 1 1 2</p><p>Escape artist- 5 5 0 2 (Involving</p><p> ropes)</p><p>Tumble - 7 5 0 2</p><p>*wild emphaty* 2</p><p></p><p>Gear:</p><p>Backpack</p><p>Masterwork composite longbow +1 streng, enchantment +2 110 ft range</p><p>Mithrall armor (+5)</p><p>2 Masterwork mithrall buckler (+1 each)</p><p>Amulet of armor (+1)</p><p>Masterwork silver dagger</p><p>Masterwork rapier</p><p>Masterwork longsword</p><p>Masterwork whip</p><p>Traveler outfit worth 80 gold pieces</p><p>Cloak (brown) worth 20 gold pieces</p><p>Flint n' steel</p><p>Disguise kit special +4 (albino)</p><p>Masterwork arrows (35) personal signs wroten in drow signs (zolarix elghinn - painful death)</p><p>Wooden sculptur (3) - spiders</p><p>Bedroll</p><p></p><p>Gold: 25 Gold pieces</p><p></p><p>Langues:</p><p>Common, Elven, Undercommon, Drow sign, Abyssal</p><p></p><p>Special abilities/Feats:</p><p>+2 will safe vs spells and spell-like abilities</p><p>Immune to sleep spells</p><p>Darkvision 120 feet</p><p>Spellresistense 11+class level</p><p>Spell-like abilities: Dancing light, Darkness, Fairy fire</p><p>1. favorit enemy: Elven (+2 damage, +2 on bluff, listen, sense motive, spot, survival)</p><p>2. favotir enemy: Humans (+2 damage, +4 on bluff, listen, sense motive, spot, survival)</p><p>Track</p><p>Wild emphaty 1d20 + Class level + charisma + 2 (synergy)</p><p>Combat style - Archery (rapid shot)</p><p>Improved combat style - archery (manyshot)</p><p>Endurance - + 4</p><p>Distracting attack</p><p>Woodland stride</p><p>Swift tracker</p><p>Evasion</p><p>Ambidexterity</p><p>Two-weapon fighting</p><p>Improved two-weapon fighting</p><p>Twin sword style - +2 dodge ac</p><p></p><p>Spells:</p><p>Level 1 ranger spells one/day</p><p></p><p>Team benefit</p><p>Crowded Charge</p><p>Foe Hunting </p><p>Group Trance </p><p>Indirect fire</p><p>Camp Rutine</p><p>Team Rush</p></blockquote><p></p>
[QUOTE="notjer, post: 3247406, member: 17049"] Hi I've just build a drow character (level 9) and I'm trying to figure out his position in a Noble house. I would like to hear your opinion about what rank he should have in a noble house. I was thinking of him as a weaponmaster and a house about the 30s. In his background his house has been destroyed and he fleed etc.. Can't post the background because it's in Danish. To make it clear and simple, he is on the surface now because it's far more safer than the underdark - he would either try to get revenge later or just get glory and power on the surface... somehow. If you spot anything which is wrong in the character sheet you're welcome to comment it. Please don't comment the English grammar and so on, I know it's bad ;P. It somehow messed up because it won't fit like I want it to ;P Name: Baerar Aleanghym (fated seeker, House: the Noble line of the forgotten ways) Class/level: Ranger level 9 Player: Jon Pedersen Alligment: Lawful evil Race: Drow Age: 189 Height: 1,75m Weight: 64kg Eyes: Red Hair: White Size: Medium Deity: Vhaerun (Thievery, Territory, Drow males). Streng: 12 +1 HP: 55 (9d8 + 9) Dexterity: 20 +5 AC: 25 (10+1 amulet of armor,+5 dexterity,+5 mithrall, Constitution: 12 +1 +2 buckler, +2 feat) Intelligence: 14 +2 Speed: 30 ft Wisdom: 14 +2 Initiativ: +5 dexterity Charisma: 12 +1 Base attack: 9/4 Flatfooted: 18 (10+1 amulet of armor + 7 armor) Touch: 15 (10+5) Fortitude: 7 6+1 Reflex: 11 6+5 Will: 5 3+2 Melee: 10/5 Ranged: 14/9 Two weapon fighting score: 10/5/8/5 => Damage 1d8+2(4 fav enemy) / 1d6+2(4 fav enemy) Archery score: 16/11/12-12 => Damage: 1d8+4(6 fav enemy) Skills: all mod rank synergy Diplomacy 3 1 0 2 Climb - 4 1 1 2 (Involving ropes) Concentrate - 6 1 5 Craft (arrow fletc) - 5 2 3 Craft (trapmaking) - 7 2 5 Handle animal - 6 1 5 Heal - 3 2 1 Hide - 6 5 1 Jump - 9 1 8 Knowledge Dungeonneering - 7 2 5 Knowledge Geographic underdark - 4 2 2 Knowledge Geographic surface - 7 2 5 Knowledge Mathematic 7 2 5 (class skill due to background) Knowledge Nature underdark - 5 2 3 2 Knowlegde Nature surface - 9 2 5 2 Knowledge Nobility 7 2 5 (class skill due to background) Listen - 9 2 5 2 Move silently - 10 5 5 Perform (massage) 4 1 3 Search - 9 2 5 2 Spot - 9 2 5 2 Survival - 10 2 8 2(Nature) 2 (Geographic) 2(Dungeoneering 2(track) Swim - 4 1 3 Use rope - 10 5 5 Ride - 4 1 1 2 Escape artist- 5 5 0 2 (Involving ropes) Tumble - 7 5 0 2 *wild emphaty* 2 Gear: Backpack Masterwork composite longbow +1 streng, enchantment +2 110 ft range Mithrall armor (+5) 2 Masterwork mithrall buckler (+1 each) Amulet of armor (+1) Masterwork silver dagger Masterwork rapier Masterwork longsword Masterwork whip Traveler outfit worth 80 gold pieces Cloak (brown) worth 20 gold pieces Flint n' steel Disguise kit special +4 (albino) Masterwork arrows (35) personal signs wroten in drow signs (zolarix elghinn - painful death) Wooden sculptur (3) - spiders Bedroll Gold: 25 Gold pieces Langues: Common, Elven, Undercommon, Drow sign, Abyssal Special abilities/Feats: +2 will safe vs spells and spell-like abilities Immune to sleep spells Darkvision 120 feet Spellresistense 11+class level Spell-like abilities: Dancing light, Darkness, Fairy fire 1. favorit enemy: Elven (+2 damage, +2 on bluff, listen, sense motive, spot, survival) 2. favotir enemy: Humans (+2 damage, +4 on bluff, listen, sense motive, spot, survival) Track Wild emphaty 1d20 + Class level + charisma + 2 (synergy) Combat style - Archery (rapid shot) Improved combat style - archery (manyshot) Endurance - + 4 Distracting attack Woodland stride Swift tracker Evasion Ambidexterity Two-weapon fighting Improved two-weapon fighting Twin sword style - +2 dodge ac Spells: Level 1 ranger spells one/day Team benefit Crowded Charge Foe Hunting Group Trance Indirect fire Camp Rutine Team Rush [/QUOTE]
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