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<blockquote data-quote="NarlethDrider" data-source="post: 1081509" data-attributes="member: 8257"><p>NHANDU (Spider Vermen) </p><p></p><p>Personality: The nhandu are a cold & calculating race that strive for a disciplined existence. They do, however, have eccentric hobbies & are passionate about them.</p><p></p><p>Physical Description: The nhandu stand between 5’-6” to 6’-6”. Their head is a horror that seems to combine a spider body with a human head. The head has eight spider ‘legs’ that are often adorned with jewlry; eight eyes also are on the head as well as a pair of fangs & two pedipalp that have small finger like appendages; there is a set of spinnerets on each cheek. The head also has a human mouth, hair , & ears amongst the conglomeration.  Their coloration of both the spider’s body & ‘human’ body is dependaent on the species of the spider depicted. These markings denote clans.</p><p></p><p>Racial  Traits:</p><p>• +4 Dexterity, +2 Con, -2 Wis, –2 Chr.</p><p>• Medium: As Medium creatures, nhandu have no special bonuses or penalties due to their size.</p><p>• Nhandu base land speed is 30 feet. </p><p>• Nhandu have access to much secret lore. Non-rogue nhandu may learn Decipher Script as a cross-class skill.</p><p>• Dark Vision: Nhandu can see 60’.</p><p>• Verminous Nature: Nhandu are considered to be vermin as well as humanoids for purposes of magical effects. They are immune to mind influencing effects, including charms, compulsions, phantasms, patterns, & morale effects.</p><p>• Restricted Diet: Nhandu must eat at least a half pound of live food per day in order to survive. They cannot derive nutrition from dead food & plants.</p><p>• Improved Sneak Attack: Nhandu are especially good at hitting someone when he isn’t looking. Any nhandu with the sneak attack ability receives a +1 damage for every five character levels.</p><p>• Scurry: The nhandu gets out of the way quickly. He gains a +2 racial bonus to Reflex saves.</p><p>• Poison: The nhandu produces a vile toxin. Once per day, the character can spit this venom up to 10 feet. The poison has a DC to resist equal to 10 + ½ the nhandu’s hit dice + the nhandu’s Constitution modifier. It causes 1d4/1d4 Con damage. For every four of the nhandu’s character levels, add +1 to the damage.</p><p>• Natural Attack: The nhandu has a natural bite for 1d4 damage.</p><p>• Web: Once per day, the nhandu  can create a web, as per the arcane spell, with the exception that the range is close (25 ft.+2 ft./level) and the radius is only 5 feet. The web is treated as if it were cast by a wizard of the nhandu’s HD or character levels, up to a maximum of 8th level.</p><p> • Wall Crawler: The nhandu can scurry along walls with ease. He can climb at ½ his base speed & receives a +8 racial bonus on climb checks.</p><p>• Type: Abberation.</p><p>• Hit dice: The nhandu has 3d8 racial hit dice.</p><p>• +2 racial bonus on Hide, Listen, and Gather Information  checks. </p><p>• Automatic Languages: Undercommon, Abyssal,  and Chitinian. </p><p>• ECL +3</p><p></p><p>BUTHAD (Scorpion Vermen) </p><p></p><p>Personality: The buthad are a rigid militaristic race that believes only the strongest are worthy to live. They have an almost deadly zeal for any cause they support</p><p></p><p>Physical Description: The buthad stand between 6’-6” to 7’-6”. Their head is a horror that seems to combine a scorpion body with a human head. The head has eight scorpion ‘legs’ that are often adorned with small trophies of past battles; eight eyes also are on the head as well as a pair of scorpion mandibles & two scorpion claws that are used for close-up fighting. The head also has a human mouth, hair , & ears amongst the conglomeration.  Their coloration of both the scorpion’s body & ‘human’ body is dependaent on the species of the scorpion depicted. These markings denote clans.</p><p></p><p>Racial  Traits:</p><p>• +4 Str, +2 Con, -2 Wis, –2 Chr.</p><p>• Medium: As Medium creatures, buthad have no special bonuses or penalties due to their size.</p><p>• Buthad base land speed is 30 feet. </p><p>• Buthad have access to much secret lore. Non-rogue nhandu may learn Decipher Script as a cross-class skill.</p><p>• Dark Vision: Buthad can see 60’.</p><p>• Verminous Nature: Buthad are considered to be vermin as well as humanoids for purposes of magical effects. They are immune to mind influencing effects, including charms, compulsions, phantasms, patterns, & morale effects.</p><p>• Restricted Diet: Buthad must eat at least a half pound of live food per day in order to survive. They cannot derive nutrition from dead food & plants.</p><p>• Improved Sneak Attack: Buthad are especially good at hitting someone when he isn’t looking. Any buthad with the sneak attack ability receives a +1 damage for every five character levels.</p><p>• Chitin: The buthad’s skin is tougher than mere flesh. He gains a +2 bonus to armor class.</p><p>• Poison: The buthad produces a vile toxin. Once per day, the character can spit this venom up to 10 feet. The poison has a DC to resist equal to 10 + ½ the buthad’s hit dice + the buthad’s Constitution modifier. It causes 1d4/1d4 Con damage. For every four of the buthad’s character levels, add +1 to the damage.</p><p>• Natural Attack: The buthad has scorpion pincers that do 1d4 damage each.</p><p>• Survivor: the buthad is exceptionally resistant to physical assault & gains a +2 racial bonus to Fortitude saves.</p><p> • Hard to Kill: The buthad simply doesn’t know how to die. He has a 15% chance each round to stabilize each round & does not die intil his hit points drop to –15.</p><p>• Type: Abberation.</p><p>• Hit dice: The buthad has 3d8 racial hit dice.</p><p>• +2 racial bonus on Hide, Listen, and Gather Information  checks. </p><p>• Automatic Languages: Undercommon, Abyssal,  and Chitinian. </p><p>• ECL +3</p><p></p><p></p><p>BUTHAD’REA (Scorpion Vermen Scorpion Drider) </p><p></p><p>Personality: The buthad’rea are a rigid militaristic race that believes only the strongest are worthy to live. They have an almost deadly zeal for any cause they support The buthad’rea are natural born scorpion driders that are also designated as leaders in the glorius battles to come.</p><p></p><p>Physical Description: The buthad’rea stand between 7’-6” to 9’-0”. Their head is a horror that seems to combine a scorpion body with a human head. The head has eight scorpion ‘legs’ that are often adorned with small trophies of past battles; eight eyes also are on the head as well as a pair of scorpion mandibles & two scorpion claws that are used for close-up fighting. The head also has a human mouth, hair , & ears amongst the conglomeration.  Their coloration of both the scorpion’s body (head & lower body) & ‘human’ body is dependaent on the species of the scorpion depicted. These markings denote clans. </p><p></p><p>Racial  Traits:</p><p>• +6 Str, +4 Dex, +6 Con</p><p>• Large: As large creatures, buthad’rea receive a –1 to AC & -1 to hit.</p><p>• Buthad’rea base land speed is 50 feet. Base climb speed is 50 feet.</p><p>• Buthad’rea have access to much secret lore. Non-rogue nhandu may learn Decipher Script as a cross-class skill.</p><p>• Dark Vision: Buthad’rea can see 60’.</p><p>• Verminous Nature: Buthad’rea are considered to be vermin as well as humanoids for purposes of magical effects. They are immune to mind influencing effects, including charms, compulsions, phantasms, patterns, & morale effects.</p><p>• Restricted Diet: Buthad’rea must eat at least a half pound of live food per day in order to survive. They cannot derive nutrition from dead food & plants.</p><p>• Improved Sneak Attack: Buthad’rea are especially good at hitting someone when he isn’t looking. Any buthad’rea with the sneak attack ability receives a +1 damage for every five character levels.</p><p>• Drider Stinger Venom: The venom of the scorpion’s sting requires a Fortitude Save (DC 10 + ½ scorpion drider’s HD + Constitution modifier), initial & secondary damage 1d6 temporary Strength.</p><p>• Natural Armor: the buthad’rea has chitonus skin that provides it a natural AC bonus +8.</p><p>• Drider Attacks: The Buthad’rea has a natural sting for 1d6 damage plus poison  & two pincer attacks for 1d6 damage.</p><p>• Poisonous Spit: The buthad’rea produces a vile toxin. Once per day, the character can spit this venom up to 10 feet. The poison has a DC to resist equal to 10 + ½ the nhandu’s hit dice + the buthad’rea’s Constitution modifier. It causes 1d4/1d4 Con damage. For every four of the buthad’rea’s character levels, add +1 to the damage.</p><p>• Natural Attack: The buthad has scorpion pincers that do 1d4 damage each.</p><p>• Survivor: the buthad’rea is exceptionally resistant to physical assault & gains a +2 racial bonus to Fortitude saves.</p><p> • Hard to Kill: The buthad’rea simply doesn’t know how to die. He has a 15% chance each round to stabilize each round & does not die intil his hit points drop to –15.</p><p>• Type: Abberation.</p><p>• Hit dice: The buthad'rea has 5d8 racial hit dice.</p><p>• +2 racial bonus on  Listen, and Gather Information  checks. +4 racial bonus on Climb & Spot checks. +6 racial bonus on Hide checks.</p><p>• Automatic Languages: Undercommon, Abyssal,  and Chitinian. </p><p>• ECL +5</p></blockquote><p></p>
[QUOTE="NarlethDrider, post: 1081509, member: 8257"] NHANDU (Spider Vermen) Personality: The nhandu are a cold & calculating race that strive for a disciplined existence. They do, however, have eccentric hobbies & are passionate about them. Physical Description: The nhandu stand between 5’-6” to 6’-6”. Their head is a horror that seems to combine a spider body with a human head. The head has eight spider ‘legs’ that are often adorned with jewlry; eight eyes also are on the head as well as a pair of fangs & two pedipalp that have small finger like appendages; there is a set of spinnerets on each cheek. The head also has a human mouth, hair , & ears amongst the conglomeration. Their coloration of both the spider’s body & ‘human’ body is dependaent on the species of the spider depicted. These markings denote clans. Racial Traits: • +4 Dexterity, +2 Con, -2 Wis, –2 Chr. • Medium: As Medium creatures, nhandu have no special bonuses or penalties due to their size. • Nhandu base land speed is 30 feet. • Nhandu have access to much secret lore. Non-rogue nhandu may learn Decipher Script as a cross-class skill. • Dark Vision: Nhandu can see 60’. • Verminous Nature: Nhandu are considered to be vermin as well as humanoids for purposes of magical effects. They are immune to mind influencing effects, including charms, compulsions, phantasms, patterns, & morale effects. • Restricted Diet: Nhandu must eat at least a half pound of live food per day in order to survive. They cannot derive nutrition from dead food & plants. • Improved Sneak Attack: Nhandu are especially good at hitting someone when he isn’t looking. Any nhandu with the sneak attack ability receives a +1 damage for every five character levels. • Scurry: The nhandu gets out of the way quickly. He gains a +2 racial bonus to Reflex saves. • Poison: The nhandu produces a vile toxin. Once per day, the character can spit this venom up to 10 feet. The poison has a DC to resist equal to 10 + ½ the nhandu’s hit dice + the nhandu’s Constitution modifier. It causes 1d4/1d4 Con damage. For every four of the nhandu’s character levels, add +1 to the damage. • Natural Attack: The nhandu has a natural bite for 1d4 damage. • Web: Once per day, the nhandu can create a web, as per the arcane spell, with the exception that the range is close (25 ft.+2 ft./level) and the radius is only 5 feet. The web is treated as if it were cast by a wizard of the nhandu’s HD or character levels, up to a maximum of 8th level. • Wall Crawler: The nhandu can scurry along walls with ease. He can climb at ½ his base speed & receives a +8 racial bonus on climb checks. • Type: Abberation. • Hit dice: The nhandu has 3d8 racial hit dice. • +2 racial bonus on Hide, Listen, and Gather Information checks. • Automatic Languages: Undercommon, Abyssal, and Chitinian. • ECL +3 BUTHAD (Scorpion Vermen) Personality: The buthad are a rigid militaristic race that believes only the strongest are worthy to live. They have an almost deadly zeal for any cause they support Physical Description: The buthad stand between 6’-6” to 7’-6”. Their head is a horror that seems to combine a scorpion body with a human head. The head has eight scorpion ‘legs’ that are often adorned with small trophies of past battles; eight eyes also are on the head as well as a pair of scorpion mandibles & two scorpion claws that are used for close-up fighting. The head also has a human mouth, hair , & ears amongst the conglomeration. Their coloration of both the scorpion’s body & ‘human’ body is dependaent on the species of the scorpion depicted. These markings denote clans. Racial Traits: • +4 Str, +2 Con, -2 Wis, –2 Chr. • Medium: As Medium creatures, buthad have no special bonuses or penalties due to their size. • Buthad base land speed is 30 feet. • Buthad have access to much secret lore. Non-rogue nhandu may learn Decipher Script as a cross-class skill. • Dark Vision: Buthad can see 60’. • Verminous Nature: Buthad are considered to be vermin as well as humanoids for purposes of magical effects. They are immune to mind influencing effects, including charms, compulsions, phantasms, patterns, & morale effects. • Restricted Diet: Buthad must eat at least a half pound of live food per day in order to survive. They cannot derive nutrition from dead food & plants. • Improved Sneak Attack: Buthad are especially good at hitting someone when he isn’t looking. Any buthad with the sneak attack ability receives a +1 damage for every five character levels. • Chitin: The buthad’s skin is tougher than mere flesh. He gains a +2 bonus to armor class. • Poison: The buthad produces a vile toxin. Once per day, the character can spit this venom up to 10 feet. The poison has a DC to resist equal to 10 + ½ the buthad’s hit dice + the buthad’s Constitution modifier. It causes 1d4/1d4 Con damage. For every four of the buthad’s character levels, add +1 to the damage. • Natural Attack: The buthad has scorpion pincers that do 1d4 damage each. • Survivor: the buthad is exceptionally resistant to physical assault & gains a +2 racial bonus to Fortitude saves. • Hard to Kill: The buthad simply doesn’t know how to die. He has a 15% chance each round to stabilize each round & does not die intil his hit points drop to –15. • Type: Abberation. • Hit dice: The buthad has 3d8 racial hit dice. • +2 racial bonus on Hide, Listen, and Gather Information checks. • Automatic Languages: Undercommon, Abyssal, and Chitinian. • ECL +3 BUTHAD’REA (Scorpion Vermen Scorpion Drider) Personality: The buthad’rea are a rigid militaristic race that believes only the strongest are worthy to live. They have an almost deadly zeal for any cause they support The buthad’rea are natural born scorpion driders that are also designated as leaders in the glorius battles to come. Physical Description: The buthad’rea stand between 7’-6” to 9’-0”. Their head is a horror that seems to combine a scorpion body with a human head. The head has eight scorpion ‘legs’ that are often adorned with small trophies of past battles; eight eyes also are on the head as well as a pair of scorpion mandibles & two scorpion claws that are used for close-up fighting. The head also has a human mouth, hair , & ears amongst the conglomeration. Their coloration of both the scorpion’s body (head & lower body) & ‘human’ body is dependaent on the species of the scorpion depicted. These markings denote clans. Racial Traits: • +6 Str, +4 Dex, +6 Con • Large: As large creatures, buthad’rea receive a –1 to AC & -1 to hit. • Buthad’rea base land speed is 50 feet. Base climb speed is 50 feet. • Buthad’rea have access to much secret lore. Non-rogue nhandu may learn Decipher Script as a cross-class skill. • Dark Vision: Buthad’rea can see 60’. • Verminous Nature: Buthad’rea are considered to be vermin as well as humanoids for purposes of magical effects. They are immune to mind influencing effects, including charms, compulsions, phantasms, patterns, & morale effects. • Restricted Diet: Buthad’rea must eat at least a half pound of live food per day in order to survive. They cannot derive nutrition from dead food & plants. • Improved Sneak Attack: Buthad’rea are especially good at hitting someone when he isn’t looking. Any buthad’rea with the sneak attack ability receives a +1 damage for every five character levels. • Drider Stinger Venom: The venom of the scorpion’s sting requires a Fortitude Save (DC 10 + ½ scorpion drider’s HD + Constitution modifier), initial & secondary damage 1d6 temporary Strength. • Natural Armor: the buthad’rea has chitonus skin that provides it a natural AC bonus +8. • Drider Attacks: The Buthad’rea has a natural sting for 1d6 damage plus poison & two pincer attacks for 1d6 damage. • Poisonous Spit: The buthad’rea produces a vile toxin. Once per day, the character can spit this venom up to 10 feet. The poison has a DC to resist equal to 10 + ½ the nhandu’s hit dice + the buthad’rea’s Constitution modifier. It causes 1d4/1d4 Con damage. For every four of the buthad’rea’s character levels, add +1 to the damage. • Natural Attack: The buthad has scorpion pincers that do 1d4 damage each. • Survivor: the buthad’rea is exceptionally resistant to physical assault & gains a +2 racial bonus to Fortitude saves. • Hard to Kill: The buthad’rea simply doesn’t know how to die. He has a 15% chance each round to stabilize each round & does not die intil his hit points drop to –15. • Type: Abberation. • Hit dice: The buthad'rea has 5d8 racial hit dice. • +2 racial bonus on Listen, and Gather Information checks. +4 racial bonus on Climb & Spot checks. +6 racial bonus on Hide checks. • Automatic Languages: Undercommon, Abyssal, and Chitinian. • ECL +5 [/QUOTE]
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