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<blockquote data-quote="Ferret" data-source="post: 1155914" data-attributes="member: 4052"><p>Digul </p><p></p><p>Personality: The Digul are an ordered and lawful race of drow, with a very miltrilistic nature.</p><p></p><p>Physical Description: The Digul are usually between 4’-9” to 5’-9”. The facial features are much sharper then normal drow, and whilst looking guant they simply have wiry muscles. The colour of there eyes match ordinary drow but some are also cursed with yellow eyes, often making them useless for sneaking into “Orbb’s elg'caressen” cities. </p><p></p><p>Racial Traits:</p><p>• +2 Dexterity, +2 Int, +4 Wis, –2 charisma.</p><p>• Spell like Abilities: 1/day—Dancing lights, darkness, & faerie fire cast as the spells cast by a of equal level.</p><p>• Immunity to magic sleep effects</p><p>• Dark Vision: A Digul can see 120’. This replaces elven low light vision.</p><p>• Proficient with either rapier or shortsword; Proficient with hand crossbow and light crossbows. This replaces the eleven proficiencies.</p><p>• Light blindness: Abrupt exposure to bright light (Such as sunlight or the daylight spell) blinds a Digul for one round. In addition drow suffer a -1 circumstanstial penalty to attack rolls, saves and checks while operating in light</p><p>• Spell Resistance: A Digul gains spell resistance equal to 11 + HD.</p><p>• +4 Racial bonuses on will saves against spells and spell-like ablities and illusion (Accumulative)</p><p>• +1 racial bonus on Listen, and Search checks. </p><p>• Drow Blood: Digul are considered to be drow for the purposes of racially specific abilities & effects.</p><p>• Automatic Languages: Undercommon, Drow and Home region.</p><p>Bonus languages: Abyssal, common, draconic, Drow sign, goblin, illuskan</p><p>• Favoured classes: Fighter (male) or Cleric (Female) often Female leaders have levels in fighter, but all have high standing religious power.</p><p></p><p>Cyclow Traits (Ex): These traits are in addition to the high elf traits, except where noted.</p><p>— +4 strength, -2 dexterity, +2 Constitution, -2 Intelligence, +2 wisdom, +2 Charisma.</p><p>— +2 to Natural armour</p><p>— Cyclow move at 40ft</p><p>— Cyclow are granted +2 hd</p><p>— Cyclow have a -2 penalty to spot and jump.</p><p>— Cyclow are large size and gain all the relevant qualities large creatures have.</p><p>—Darkvision out to 120 feet. This trait replaces the high elf ’s low-light vision. They also posses scent as the special ability</p><p>—Spell resistance equal to 11 + class levels.</p><p>— +2 racial bonus on Will saves against spells and spell-like abilities.</p><p>—Spell-Like Abilities: Cyclow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the cyclow’s class levels.</p><p>—Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Goblin. </p><p>—Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds cyclow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.</p><p>—Favored Class: Fighter</p><p>—Level adjustment +2.</p><p></p><p>I used one of yours as a base for the Digul, and the srd for the Cyclow.</p><p></p><p>p.s this may also intrest you <a href="http://www.enworld.org/forums/showthread.php?t=65495" target="_blank">http://www.enworld.org/forums/showthread.php?t=65495</a></p></blockquote><p></p>
[QUOTE="Ferret, post: 1155914, member: 4052"] Digul Personality: The Digul are an ordered and lawful race of drow, with a very miltrilistic nature. Physical Description: The Digul are usually between 4’-9” to 5’-9”. The facial features are much sharper then normal drow, and whilst looking guant they simply have wiry muscles. The colour of there eyes match ordinary drow but some are also cursed with yellow eyes, often making them useless for sneaking into “Orbb’s elg'caressen” cities. Racial Traits: • +2 Dexterity, +2 Int, +4 Wis, –2 charisma. • Spell like Abilities: 1/day—Dancing lights, darkness, & faerie fire cast as the spells cast by a of equal level. • Immunity to magic sleep effects • Dark Vision: A Digul can see 120’. This replaces elven low light vision. • Proficient with either rapier or shortsword; Proficient with hand crossbow and light crossbows. This replaces the eleven proficiencies. • Light blindness: Abrupt exposure to bright light (Such as sunlight or the daylight spell) blinds a Digul for one round. In addition drow suffer a -1 circumstanstial penalty to attack rolls, saves and checks while operating in light • Spell Resistance: A Digul gains spell resistance equal to 11 + HD. • +4 Racial bonuses on will saves against spells and spell-like ablities and illusion (Accumulative) • +1 racial bonus on Listen, and Search checks. • Drow Blood: Digul are considered to be drow for the purposes of racially specific abilities & effects. • Automatic Languages: Undercommon, Drow and Home region. Bonus languages: Abyssal, common, draconic, Drow sign, goblin, illuskan • Favoured classes: Fighter (male) or Cleric (Female) often Female leaders have levels in fighter, but all have high standing religious power. Cyclow Traits (Ex): These traits are in addition to the high elf traits, except where noted. — +4 strength, -2 dexterity, +2 Constitution, -2 Intelligence, +2 wisdom, +2 Charisma. — +2 to Natural armour — Cyclow move at 40ft — Cyclow are granted +2 hd — Cyclow have a -2 penalty to spot and jump. — Cyclow are large size and gain all the relevant qualities large creatures have. —Darkvision out to 120 feet. This trait replaces the high elf ’s low-light vision. They also posses scent as the special ability —Spell resistance equal to 11 + class levels. — +2 racial bonus on Will saves against spells and spell-like abilities. —Spell-Like Abilities: Cyclow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the cyclow’s class levels. —Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Goblin. —Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds cyclow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. —Favored Class: Fighter —Level adjustment +2. I used one of yours as a base for the Digul, and the srd for the Cyclow. p.s this may also intrest you [url]http://www.enworld.org/forums/showthread.php?t=65495[/url] [/QUOTE]
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