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Drow "Sunlight Sensitivity" workarounds?
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<blockquote data-quote="schnee" data-source="post: 7206801" data-attributes="member: 16728"><p>Nope. A story telling game is Polaris, Dungeon World, Fiasco, Fate, or the like. Those are games where story is the defining thread of the game, and dice and odds and mechanics don't even have to exist.</p><p></p><p>D&D was created as a tactical combat mini-game that fed high level characters in to a literal Wargame. And, if you look at the mechanics, it's a straight line from OD&D to 5E. Things are resolved with dice and odds, not 'I want the story to be this way'. You attempt what you want to attempt, but the mechanics say how it happens, and the story is a by-product. </p><p></p><p>That's just it about games with dice: you don't tell the story, the dice do. Roll badly enough in the wrong places and times and your character dies <em>senselessly</em>, whether you want it or not.</p><p></p><p>And, that's why the long-term mechanical choices matter; if the game is 'we are going to kick in doors and kill stuff', then if you build a character that's all about courtly diplomacy then you're going to have a bad time. Same deal with a high-intrigue political game in Elven society with a 'dump CHA Goliath Frenzied Berserker'. </p><p></p><p>That's not implying you have to always mechanically optimize, but D&D is a flexible enough system, with enough 'crunch' underlying what your character does, that you have to make mechanical choices to play the character you want to play - and if you choose a fish out of water, you pay the price. Playing a Drow? Suck it up and role play your chosen disadvantage. </p><p></p><p>That's what our Drow does, BTW - we're not always in direct sunlight, but when she does she rages about it imperiously and tries to bully us to get out of it as soon as possible. It's hilarious, and she has fun, even when she's completely ineffective. But, when we get into darkness, she flips it around and then calls everyone else incompetent idiots as she saves our asses due to her amazing darkvision. </p><p></p><p>She <em>gets</em> it.</p><p></p><p></p><p></p><p></p><p>You are still doing it wrong. </p><p></p><p>That is like comparing +2 Dex Wood Elf and a +0 Dex Dwarf whining "unfair!". That isn't how things are balanced. You have to look at the whole. All strengths, all weaknesses, and see how each race is better in some situations and worse in others.</p><p></p><p>But, if you choose to look at things arbitrarily, and out of context, and make unfounded complaints based on that poor logic, then that's your right, I guess.</p></blockquote><p></p>
[QUOTE="schnee, post: 7206801, member: 16728"] Nope. A story telling game is Polaris, Dungeon World, Fiasco, Fate, or the like. Those are games where story is the defining thread of the game, and dice and odds and mechanics don't even have to exist. D&D was created as a tactical combat mini-game that fed high level characters in to a literal Wargame. And, if you look at the mechanics, it's a straight line from OD&D to 5E. Things are resolved with dice and odds, not 'I want the story to be this way'. You attempt what you want to attempt, but the mechanics say how it happens, and the story is a by-product. That's just it about games with dice: you don't tell the story, the dice do. Roll badly enough in the wrong places and times and your character dies [I]senselessly[/I], whether you want it or not. And, that's why the long-term mechanical choices matter; if the game is 'we are going to kick in doors and kill stuff', then if you build a character that's all about courtly diplomacy then you're going to have a bad time. Same deal with a high-intrigue political game in Elven society with a 'dump CHA Goliath Frenzied Berserker'. That's not implying you have to always mechanically optimize, but D&D is a flexible enough system, with enough 'crunch' underlying what your character does, that you have to make mechanical choices to play the character you want to play - and if you choose a fish out of water, you pay the price. Playing a Drow? Suck it up and role play your chosen disadvantage. That's what our Drow does, BTW - we're not always in direct sunlight, but when she does she rages about it imperiously and tries to bully us to get out of it as soon as possible. It's hilarious, and she has fun, even when she's completely ineffective. But, when we get into darkness, she flips it around and then calls everyone else incompetent idiots as she saves our asses due to her amazing darkvision. She [I]gets[/I] it. You are still doing it wrong. That is like comparing +2 Dex Wood Elf and a +0 Dex Dwarf whining "unfair!". That isn't how things are balanced. You have to look at the whole. All strengths, all weaknesses, and see how each race is better in some situations and worse in others. But, if you choose to look at things arbitrarily, and out of context, and make unfounded complaints based on that poor logic, then that's your right, I guess. [/QUOTE]
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