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General Tabletop Discussion
*Dungeons & Dragons
Drow "Sunlight Sensitivity" workarounds?
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<blockquote data-quote="Lord Twig" data-source="post: 8103459" data-attributes="member: 31754"><p>I read through this entire thread to say almost this exact thing. So I'm going to go ahead and say it anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As it happens I have a Drow Wild Sorcerer and the Sunlight Sensitivity is hardly an issue at all. The vast majority of spells do not require an attack roll and having disadvantage on Perception usually only matters if no one else makes the roll. Plus how often are you in "direct sunlight"? Cloudy day? Not direct sunlight. In a forest? Not direct sunlight. In the shadow of a mountain? Not direct sunlight. Attacked while camping for the night? Not direct sunlight. In building/dungeon/lost temple/any thing with a roof? Not direct sunlight. Honestly we are almost <em>never</em> in direct sunlight.</p><p></p><p>Did I miss this being a desert campaign? Because then, sure, that's a problem. But even then not much really. I mean, here are the list of spells I would have for my character at level 20. (Not that level yet, but I like to plan ahead.)</p><p></p><p>Cantrips: Acid Splash, Chill Touch, Dancing Lights, Light, Mage Hand, Minor Illusion, Prestidigitation</p><p>Level 1 (4 slots): Magic Missile, Shield</p><p>Level 2 (3 slots): Invisibility, Misty Step</p><p>Level 3 (3 slots): Counterspell, Fireball, Haste</p><p>Level 4 (3 slots): Banishment, Polymorph</p><p>Level 5 (3 slots): Hold Monster, Wall of Stone</p><p>Level 6 (2 slot): Disintegrate</p><p>Level 7 (2 slot): Plane Shift</p><p>Level 8 (1 slot): Dominate Monster</p><p>Level 9 (1 slot): Wish</p><p></p><p>The only spell on here that would get disadvantage is Chill Touch, and I wouldn't use that in direct sunlight anyway. I chose Acid Splash first, and Frostbite is an even better spell. I just chose Acid Splash to be different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh, just remember that Plane Shift, if used offensively, requires an attack roll. But again, how often am I going to need it and the target will actually be in direct sunlight?</p><p></p><p>Final thought. One of the BEST things about Drow is that they <em>have</em> a disadvantage. What really makes heroes interesting is their flaws, and they have one built in. (Well, there are other ones as well, but I will leave those out so as to not derail the thread.)</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 8103459, member: 31754"] I read through this entire thread to say almost this exact thing. So I'm going to go ahead and say it anyway. :) As it happens I have a Drow Wild Sorcerer and the Sunlight Sensitivity is hardly an issue at all. The vast majority of spells do not require an attack roll and having disadvantage on Perception usually only matters if no one else makes the roll. Plus how often are you in "direct sunlight"? Cloudy day? Not direct sunlight. In a forest? Not direct sunlight. In the shadow of a mountain? Not direct sunlight. Attacked while camping for the night? Not direct sunlight. In building/dungeon/lost temple/any thing with a roof? Not direct sunlight. Honestly we are almost [I]never[/I] in direct sunlight. Did I miss this being a desert campaign? Because then, sure, that's a problem. But even then not much really. I mean, here are the list of spells I would have for my character at level 20. (Not that level yet, but I like to plan ahead.) Cantrips: Acid Splash, Chill Touch, Dancing Lights, Light, Mage Hand, Minor Illusion, Prestidigitation Level 1 (4 slots): Magic Missile, Shield Level 2 (3 slots): Invisibility, Misty Step Level 3 (3 slots): Counterspell, Fireball, Haste Level 4 (3 slots): Banishment, Polymorph Level 5 (3 slots): Hold Monster, Wall of Stone Level 6 (2 slot): Disintegrate Level 7 (2 slot): Plane Shift Level 8 (1 slot): Dominate Monster Level 9 (1 slot): Wish The only spell on here that would get disadvantage is Chill Touch, and I wouldn't use that in direct sunlight anyway. I chose Acid Splash first, and Frostbite is an even better spell. I just chose Acid Splash to be different. :) Oh, just remember that Plane Shift, if used offensively, requires an attack roll. But again, how often am I going to need it and the target will actually be in direct sunlight? Final thought. One of the BEST things about Drow is that they [I]have[/I] a disadvantage. What really makes heroes interesting is their flaws, and they have one built in. (Well, there are other ones as well, but I will leave those out so as to not derail the thread.) [/QUOTE]
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