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Drowned in MMIII: CR 8 - What the?
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<blockquote data-quote="Herremann the Wise" data-source="post: 1895717" data-attributes="member: 11300"><p>I will remove the following if it is not considered fair use.</p><p></p><p>The special ability is as follows:</p><p></p><p>Drowning Aura (Su): A drowned gives off a 30-foot-radius emanation of suffocating drowning, imbuing its surroundings with a watery glint and deadly threat for creatures that breathe. All breathing creatures within 30 feet of a drowned are treated as if beneath water in terms of being able to breathe. The drowning aura accelerates the process of drowning.</p><p>Normally a creature can hold its breath for a number of rounds equal to twice its constitution score before it begins to drown. Within the drowning aura, a creature can only hold its breath if it makes a DC 10 Constitution check every round. Each round, the DC increases by 1. When the character fails its constitution check, it begins to drown. In the first round, it falls unconscious (0 hit points). In the following round, it drops to -1 hit points and is dying. In the third round if still in the drowning aura, it drowns.</p><p></p><p>As you can see, this is fairly nasty.</p><p>In the game, I ruled that multiple auras did not represent multiple con checks and I also ruled that the 0 hit points was nonlethal damage, otherwise it would be too easy for the creature to take a swing at an unconscious victim killing them instantly.</p><p>All in all though, CR 8 seems woefully inadequate. Suggestions?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1895717, member: 11300"] I will remove the following if it is not considered fair use. The special ability is as follows: Drowning Aura (Su): A drowned gives off a 30-foot-radius emanation of suffocating drowning, imbuing its surroundings with a watery glint and deadly threat for creatures that breathe. All breathing creatures within 30 feet of a drowned are treated as if beneath water in terms of being able to breathe. The drowning aura accelerates the process of drowning. Normally a creature can hold its breath for a number of rounds equal to twice its constitution score before it begins to drown. Within the drowning aura, a creature can only hold its breath if it makes a DC 10 Constitution check every round. Each round, the DC increases by 1. When the character fails its constitution check, it begins to drown. In the first round, it falls unconscious (0 hit points). In the following round, it drops to -1 hit points and is dying. In the third round if still in the drowning aura, it drowns. As you can see, this is fairly nasty. In the game, I ruled that multiple auras did not represent multiple con checks and I also ruled that the 0 hit points was nonlethal damage, otherwise it would be too easy for the creature to take a swing at an unconscious victim killing them instantly. All in all though, CR 8 seems woefully inadequate. Suggestions? Best Regards Herremann the Wise [/QUOTE]
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Drowned in MMIII: CR 8 - What the?
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