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General Tabletop Discussion
*Dungeons & Dragons
Drowning rules and swimming in armor
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<blockquote data-quote="Oofta" data-source="post: 7210983" data-attributes="member: 6801845"><p>The rules in the book are quite forgiving. In addition, I have a bit of an issue with people that penalize <em>only </em>PCs in heavy armor - I don't see that much of a difference between swimming in half plate vs full plate. Or being a wimpy wizard with no armor who's maxed out their carrying capacity (assuming they aren't carrying 50 lbs of cork of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Anybody not stripped down to their skivvies (or with special training) should probably be at disadvantage on their swim checks. YMMV.</p><p></p><p>So I would implement currents, rip-tides, whirl-pools and so on. You could also add water nymphs/elementals as challenges. Stories of creatures pulling sailors to their doom are quite common.</p><p></p><p>So how do you avoid the hazard? Well you could just try to power your way out with an athletics check, try to see them before you hit them with a perception check, think your way out (swim cross-current for a rip-tide) with investigation or survival check and so on.</p><p></p><p>The point is to challenge PCs, but to also give them different challenges to overcome possibly using different skills. No skill check should be an auto-fail or an auto-success.</p><p></p><p>Also think about how people can help each other. The rogue caught in a whirlpool? Does the fighter risk drowning by diving in or does the wizard levitate him? Flexibility, creative solutions and giving people enough information and clues about how they can resolve the issue are the goal of any skill challenge like this.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7210983, member: 6801845"] The rules in the book are quite forgiving. In addition, I have a bit of an issue with people that penalize [I]only [/I]PCs in heavy armor - I don't see that much of a difference between swimming in half plate vs full plate. Or being a wimpy wizard with no armor who's maxed out their carrying capacity (assuming they aren't carrying 50 lbs of cork of course :) ). Anybody not stripped down to their skivvies (or with special training) should probably be at disadvantage on their swim checks. YMMV. So I would implement currents, rip-tides, whirl-pools and so on. You could also add water nymphs/elementals as challenges. Stories of creatures pulling sailors to their doom are quite common. So how do you avoid the hazard? Well you could just try to power your way out with an athletics check, try to see them before you hit them with a perception check, think your way out (swim cross-current for a rip-tide) with investigation or survival check and so on. The point is to challenge PCs, but to also give them different challenges to overcome possibly using different skills. No skill check should be an auto-fail or an auto-success. Also think about how people can help each other. The rogue caught in a whirlpool? Does the fighter risk drowning by diving in or does the wizard levitate him? Flexibility, creative solutions and giving people enough information and clues about how they can resolve the issue are the goal of any skill challenge like this. [/QUOTE]
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