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<blockquote data-quote="EvolutionKB" data-source="post: 4857002" data-attributes="member: 47833"><p>Vorgyrm hurries over the human, moving after Drisdhaun. Thrusting his blade, the drow pierces the human's leg and he stumbles forward.</p><p> </p><p> </p><p>[sblock=Actions]Move to 40, 95. Attack with footwork lure. Mark H2. Hit with 27 for 7 damage. I shift to 45 95 and the human is slid to 40 95. <a href="http://invisiblecastle.com/roller/view/2153446/" target="_blank">Roll Lookup</a></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><strong>Initiative</strong> +4</p><p><strong>Senses</strong> Darkvision; Passive Insight 12, Passive Perception 12</p><p><strong>HP</strong> 38; <strong>Bloodied</strong> 19; <strong>Healing Surge</strong> 9 ; <strong>Surges Per Day</strong> 10</p><p><strong>AC</strong> 19; <strong>Fort</strong> 16, <strong>Ref</strong> 15, <strong>Will</strong> 13</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Dual Strike</strong>(standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+9/+7 Main and Off-hand vs AC of two different targets. 1d6+3/1d4+2 damage. </p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Footwork Lure</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+9 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. </p><p><u><span style="color: #44aa44"><strong>Pass Forward</strong> (Move; at-will) ✦ <strong>Martial</strong></span></u></p><p><span style="color: white">Pick an adjacient enemy and move my speed. As long as I am adjacient, I don't provoke OA from that opponent.</span></p><p><span style="color: darkred"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Distracting Spate</strong>(standard; encounter) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+9 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><span style="color: darkred"><strong>Acidic Short Sword +1</strong></span><span style="color: darkred">(Standard; encounter)</span></u> <u><span style="color: #8b0000">✦</span></u> <span style="color: darkred"><strong><u>Acid, Weapon</u></strong></span></p><p>+9 vs AC; 1d6+6 acid damage to a foe within 5 squares.</p><p><span style="color: #bbbbbb"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Lasting Threat</strong> (standard; daily) ✦ <strong>Reliable, Martial, Weapon)</strong></u></span></p><p><span style="color: white">+8vs AC; </span>3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.</p><p><u><span style="color: darkred"><strong>Cloud of Darkness</strong>(minor; encounter)✦Close Burst 1</span></u></p><p><span style="color: white">Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.</span></p><p><span style="color: darkred">Darkfire(minor; encounter) <u>✦Range 10; 1 creature</u></span></p><p><span style="color: white"><span style="color: white">+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility[/sblock]</span></span></p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4857002, member: 47833"] Vorgyrm hurries over the human, moving after Drisdhaun. Thrusting his blade, the drow pierces the human's leg and he stumbles forward. [sblock=Actions]Move to 40, 95. Attack with footwork lure. Mark H2. Hit with 27 for 7 damage. I shift to 45 95 and the human is slid to 40 95. [url=http://invisiblecastle.com/roller/view/2153446/]Roll Lookup[/url] [/sblock] [sblock=Stats] [B]Initiative[/B] +4 [B]Senses[/B] Darkvision; Passive Insight 12, Passive Perception 12 [B]HP[/B] 38; [B]Bloodied[/B] 19; [B]Healing Surge[/B] 9 ; [B]Surges Per Day[/B] 10 [B]AC[/B] 19; [B]Fort[/B] 16, [B]Ref[/B] 15, [B]Will[/B] 13 [B]Speed[/B] 6 [B]Action Points[/B] 1 [COLOR=#44aa44]:melee:[U][B]Dual Strike[/B](standard; at-will) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +9/+7 Main and Off-hand vs AC of two different targets. 1d6+3/1d4+2 damage. [COLOR=#44aa44]:melee:[U][B]Footwork Lure[/B] (standard; at-will) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +9 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. [U][COLOR=#44aa44][B]Pass Forward[/B] (Move; at-will) ✦ [B]Martial[/B][/COLOR][/U] [COLOR=white]Pick an adjacient enemy and move my speed. As long as I am adjacient, I don't provoke OA from that opponent.[/COLOR] [COLOR=darkred]:melee:[U][B]Distracting Spate[/B](standard; encounter) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +9 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn. :ranged:[U][COLOR=darkred][B]Acidic Short Sword +1[/B][/COLOR][COLOR=darkred](Standard; encounter)[/COLOR][/U] [U][COLOR=#8b0000]✦[/COLOR][/U] [COLOR=darkred][B][U]Acid, Weapon[/U][/B][/COLOR] +9 vs AC; 1d6+6 acid damage to a foe within 5 squares. [COLOR=#bbbbbb]:melee:[U][B]Lasting Threat[/B] (standard; daily) ✦ [B]Reliable, Martial, Weapon)[/B][/U][/COLOR] [COLOR=white]+8vs AC; [/COLOR]3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one. [U][COLOR=darkred][B]Cloud of Darkness[/B](minor; encounter)✦Close Burst 1[/COLOR][/U] [COLOR=white]Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.[/COLOR] [COLOR=darkred]Darkfire(minor; encounter) [U]✦Range 10; 1 creature[/U][/COLOR] [COLOR=white][COLOR=white]+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility[/sblock][/COLOR][/COLOR] [/QUOTE]
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