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<blockquote data-quote="Videssian" data-source="post: 1466444" data-attributes="member: 1990"><p>I've had a looksee at it, pretty impressive! Is your intent with this as a worksheet to figure out appropriate characteristics for each class, then use what you've gained from that to produce a word document that would apply to your campaign?</p><p></p><p>I also see that you could easily use this as the basis for a "design your own class" document, where you give all these options and say that it must equal xx CBs.. that could be interesting.. (the final result would still need vetting by you since there'd be DM interpretation about how much a particular unlisted ability would be in CBs, but it would mean more distinctiveness than is present now).</p><p></p><p>Some comments about the document itself:</p><p>1) Definitely add d12 HP to the chart</p><p></p><p>2) Consider adding a "blank" character class region where you can put various values in to experiment with (and exclude it from the average value calcs), so that it's easier to compare with other classes.</p><p></p><p>3) On the Intro page, it's unclear what the values "0+0.33" , "1.2+0.4", "2+0.5" mean. For instance, for average saves, do you add 1.2 or 0.4? Also, in the Unearthed Arcane, there's four classes of defense bonuses, yet you only list three categories. So you might want to split defense bonuses off, I personally find it a bit confusing.</p><p></p><p>4) What's the rationale for using defense bonuses in the first place? From a quick read of the UA, it will tend to devalue the use of armor. Is this your intent? One disappointing thing I do have with how armor changed from 2e to 3e is that there's not usually much benefit to wearing the heavier armors unless you have a really low dex. Though giving DR rating to armor would help with that. I also note that Exotic armors help too, though at the cost of a feat.</p><p></p><p>Good work!</p></blockquote><p></p>
[QUOTE="Videssian, post: 1466444, member: 1990"] I've had a looksee at it, pretty impressive! Is your intent with this as a worksheet to figure out appropriate characteristics for each class, then use what you've gained from that to produce a word document that would apply to your campaign? I also see that you could easily use this as the basis for a "design your own class" document, where you give all these options and say that it must equal xx CBs.. that could be interesting.. (the final result would still need vetting by you since there'd be DM interpretation about how much a particular unlisted ability would be in CBs, but it would mean more distinctiveness than is present now). Some comments about the document itself: 1) Definitely add d12 HP to the chart 2) Consider adding a "blank" character class region where you can put various values in to experiment with (and exclude it from the average value calcs), so that it's easier to compare with other classes. 3) On the Intro page, it's unclear what the values "0+0.33" , "1.2+0.4", "2+0.5" mean. For instance, for average saves, do you add 1.2 or 0.4? Also, in the Unearthed Arcane, there's four classes of defense bonuses, yet you only list three categories. So you might want to split defense bonuses off, I personally find it a bit confusing. 4) What's the rationale for using defense bonuses in the first place? From a quick read of the UA, it will tend to devalue the use of armor. Is this your intent? One disappointing thing I do have with how armor changed from 2e to 3e is that there's not usually much benefit to wearing the heavier armors unless you have a really low dex. Though giving DR rating to armor would help with that. I also note that Exotic armors help too, though at the cost of a feat. Good work! [/QUOTE]
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