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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="Tessarael" data-source="post: 1467008" data-attributes="member: 12909"><p>I had a quick look at it. </p><p></p><p>In my opinion, you need to include d12 HD and try to balance the core classes. e.g. Barbarian really needs d12 HD to be balanced vs. Fighter in my opinion.</p><p></p><p>Here's what I see as the core cost decisions you need to make:</p><p>+4 skill points</p><p>+1 BAB</p><p>+1 feat</p><p>+5 HP</p><p>+1 spellcasting level Cleric</p><p>+1 spellcasting level Druid</p><p>+1 spellcasting level Wizard</p><p>+1 spellcasting level Sorcerer</p><p></p><p>Based on discussions on Sean Reynold's boards, and my own attempts to balance things, I'd suggest that +5 HP, +4 skill points, and +1 feat are all about the same value. +1 BAB is worth more than this baseline, because Weapon Focus is a feat giving +1 to hit, but not as good as +1 BAB.</p><p></p><p>+1 Cleric spellcasting level has to be worth much less than +1 Wizard spellcasting level, if you assume that Wizard and Cleric are balanced. However, they're not - Clerics are generally considered better. This is a 3.0E and 3.5E design problem.</p><p></p><p>A useful comparison point: Wizard vs. Fighter. Fighter gets +10 BAB, 6 more feats, and 60 more HP than Wizard - Wizard gets Summon Familiar (worth a feat or two at most) and 20 Wizard spellcasting levels. (Oh and I'm forgetting Fighter weapon, shield and armor feats - but these are front-loaded => easy to get with a prestige class for a Wizard at later levels.)</p><p></p><p>You could just argue that Sorcerers are underpowered vs. a Wizard specialist, and give them those extra 5 feats.</p><p></p><p>This still leaves Cleric as more powerful than the other classes (in terms of "feat cost equivalent"), unless you make Cleric spellcasting worth much less than Wizard.</p><p></p><p>Other comments: Don't use roleplaying restrictions to balance class mechanics. i.e. I wouldn't give Paladin or Cleric any extra points. Sean Reynold's has a long rant on this sort of thing, and you'll notice that Unearthed Arcana Paladin variants and Arcana Unearthed Champions have a fair range of different alignment options, without it weakening the characters notably.</p><p></p><p>You've over-priced Bard. Bards are weaker than the other classes. Again, try to get the core classes balanced as they are currently (with tweaks if you think one class is more powerful than another).</p><p></p><p>Argh, it's a mess. I more or less gave up on a point build system. It's very hard to do, without changing the classes and some of the core mechanics for spellcasting.</p><p></p><p>Just my muddled thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1467008, member: 12909"] I had a quick look at it. In my opinion, you need to include d12 HD and try to balance the core classes. e.g. Barbarian really needs d12 HD to be balanced vs. Fighter in my opinion. Here's what I see as the core cost decisions you need to make: +4 skill points +1 BAB +1 feat +5 HP +1 spellcasting level Cleric +1 spellcasting level Druid +1 spellcasting level Wizard +1 spellcasting level Sorcerer Based on discussions on Sean Reynold's boards, and my own attempts to balance things, I'd suggest that +5 HP, +4 skill points, and +1 feat are all about the same value. +1 BAB is worth more than this baseline, because Weapon Focus is a feat giving +1 to hit, but not as good as +1 BAB. +1 Cleric spellcasting level has to be worth much less than +1 Wizard spellcasting level, if you assume that Wizard and Cleric are balanced. However, they're not - Clerics are generally considered better. This is a 3.0E and 3.5E design problem. A useful comparison point: Wizard vs. Fighter. Fighter gets +10 BAB, 6 more feats, and 60 more HP than Wizard - Wizard gets Summon Familiar (worth a feat or two at most) and 20 Wizard spellcasting levels. (Oh and I'm forgetting Fighter weapon, shield and armor feats - but these are front-loaded => easy to get with a prestige class for a Wizard at later levels.) You could just argue that Sorcerers are underpowered vs. a Wizard specialist, and give them those extra 5 feats. This still leaves Cleric as more powerful than the other classes (in terms of "feat cost equivalent"), unless you make Cleric spellcasting worth much less than Wizard. Other comments: Don't use roleplaying restrictions to balance class mechanics. i.e. I wouldn't give Paladin or Cleric any extra points. Sean Reynold's has a long rant on this sort of thing, and you'll notice that Unearthed Arcana Paladin variants and Arcana Unearthed Champions have a fair range of different alignment options, without it weakening the characters notably. You've over-priced Bard. Bards are weaker than the other classes. Again, try to get the core classes balanced as they are currently (with tweaks if you think one class is more powerful than another). Argh, it's a mess. I more or less gave up on a point build system. It's very hard to do, without changing the classes and some of the core mechanics for spellcasting. Just my muddled thoughts ... [/QUOTE]
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