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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="Tessarael" data-source="post: 1467424" data-attributes="member: 12909"><p>Using Arcana Unearthed's magic system makes your life a lot easier. The classes that get full spellcasting only get BAB +1/2, so that makes it a lot easier to cost spellcasting levels vs. BAB. In that case, I think a point system like you want is doable and quite worthwhile.</p><p></p><p>One thing I think you need to add to Arcana Unearthed's magic system is a feat for spontaneous casting of healing spells. Other than that, it shouldn't be too hard to cost - Magister gets the complex spell feat for each spell level; Greenbond's access to all Plant and Positive Energy spells is a feat (or two at most); etc.</p><p></p><p>Without roleplaying restrictions, I don't think Druids or Oathsworn are overpowered. And we agree regards Clerics. Paladins can be overpowered if you have high abilities - that uncapped CHA bonus to saves is really nice. Same deal with Monks getting a WIS bonus to AC - if they have great DEX, WIS, STR, and CON ... something is wrong (DEX, STR, CON, CHA for Paladin).</p><p></p><p>I did an Arcana Unearthed mini-campaign. I generated all the characters. The Oathsworn really didn't seem that great compared to any of the tanks, and couldn't match Akashic or Rogue for skills either ... so I think Oathsworn are probably ok.</p><p></p><p>Regards balance of Clerics in 3E ... frankly, I think the game designers had legacy issues with AD&D, which prevented them being balanced vs. Wizard. i.e. the d8 HD, 2/3 BAB in AD&D. Wizard spells got nerfed a little in 3E, Cleric spells improved, and a disparity results.</p><p></p><p>Just my thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1467424, member: 12909"] Using Arcana Unearthed's magic system makes your life a lot easier. The classes that get full spellcasting only get BAB +1/2, so that makes it a lot easier to cost spellcasting levels vs. BAB. In that case, I think a point system like you want is doable and quite worthwhile. One thing I think you need to add to Arcana Unearthed's magic system is a feat for spontaneous casting of healing spells. Other than that, it shouldn't be too hard to cost - Magister gets the complex spell feat for each spell level; Greenbond's access to all Plant and Positive Energy spells is a feat (or two at most); etc. Without roleplaying restrictions, I don't think Druids or Oathsworn are overpowered. And we agree regards Clerics. Paladins can be overpowered if you have high abilities - that uncapped CHA bonus to saves is really nice. Same deal with Monks getting a WIS bonus to AC - if they have great DEX, WIS, STR, and CON ... something is wrong (DEX, STR, CON, CHA for Paladin). I did an Arcana Unearthed mini-campaign. I generated all the characters. The Oathsworn really didn't seem that great compared to any of the tanks, and couldn't match Akashic or Rogue for skills either ... so I think Oathsworn are probably ok. Regards balance of Clerics in 3E ... frankly, I think the game designers had legacy issues with AD&D, which prevented them being balanced vs. Wizard. i.e. the d8 HD, 2/3 BAB in AD&D. Wizard spells got nerfed a little in 3E, Cleric spells improved, and a disparity results. Just my thoughts ... [/QUOTE]
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