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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1469002" data-attributes="member: 994"><p>Okay, I've mailed <strong>SSquirrel</strong> with the new & improved version! I've added options for a d12 HD, Three Weapon & Armor Proficiency groups as well as 10 SPs/lvl, along with the much requested "Blank" class section at the top of both pages for build-your-own-class tinkering.</p><p></p><p>I've also rebalanced everything based on some of the feedback I've gotten. While I'm sure others will still disagree with some (or much) of what I have, I'm a lot happier with how things are valued now because it took less tweaking to get all the classes in line better. (I was also able to remove most all of the Restrictions I originally had in there, and at least one I think has to be there so I'm leaving it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Here's some of what I came up while rebalancing things:</p><ul> <li data-xf-list-type="ul">Defense in D&D is nearly always cheaper than Offense. Look at the cost of Magical enhancements for starters, and it's similar when you look over spells (though often they are equal instead of lower), magic items, etc. When I looked at how I had things before I realized I had valued Attack pretty cheaply (since for 2 CBs you get a full +1 BAB) while Defense was pretty expensive (since for those same 2 CBs you got a one-time +2 bonus at 1st level but then only +1/2 thereafter). So I doubled the cost of Attack to 0-2-4 to at least make them equal (so 1 CB gets you +1/4 of either).</li> <li data-xf-list-type="ul">I still liked the "linearness" of a lot of what I had, so I kept that whenever it made sense. (It costs you nothing to get 4 SPs/lvl, but getting 6 costs you 1 CB and getting two costs 2 CBs, 10 SPs/lvl (should anyone want to them) would naturally cost 3 CBs. Same with BAB & Proficiency Groups.) </li> <li data-xf-list-type="ul">I agree with <strong>Tessarael</strong> thinking 1 Feat was worth about 4 Skill Points. Since I'm basing much of my system on each SP beyond 4/lvl costing 1 CB (like MnM and other systems do that I've seen & liked), that translates nicely into a Feat costing 4 points. Now, I can see an argument that a non-Combat feat should cost 4 because of how Skill Focus and all the Double-Skill feats work, but that didn't work out nearly as well as when General & Combat were valued at 2 & 4, respectively.</li> <li data-xf-list-type="ul">Originally I had priced Half Magic at only 3 CBs while Combat Feats were 4 CBs. Since there's no way I'd allow someone to take a level Mage Blade magic at the cost of a single Feat I'm not sure what the h311 I was thinking when I came up with those values. I tinkered around with it a bit and ended up with Half magic at 6 CBs and Full magic at 10 CBs. Since 20 levels of what I've labeled as Half magic is actually a bit better than 10 levels of Full magic, I was happy to see things worked out well with 2 Half levels costing a bit more than 1 Full level. (Hope that made sense! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</li> <li data-xf-list-type="ul">As always, since this is extremely subjective, YMMV! Have a nice day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ul><p></p><p>Ugh, I just realized I didn't adjust my commentary appropriately on the "Notes" page after rebalancing things. Since I need to finish prepping for my game tonight I'll try and get to that tomorrow. <strong>SSquirrel</strong>, I'll mail it to you as soon as I have it, but that shouldn't affect the real functionality of the spreadsheet at all so please put up the new version, perhaps with another link in your post, as soon as you're able.</p><p></p><p>Thanks!</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1469002, member: 994"] Okay, I've mailed [b]SSquirrel[/b] with the new & improved version! I've added options for a d12 HD, Three Weapon & Armor Proficiency groups as well as 10 SPs/lvl, along with the much requested "Blank" class section at the top of both pages for build-your-own-class tinkering. I've also rebalanced everything based on some of the feedback I've gotten. While I'm sure others will still disagree with some (or much) of what I have, I'm a lot happier with how things are valued now because it took less tweaking to get all the classes in line better. (I was also able to remove most all of the Restrictions I originally had in there, and at least one I think has to be there so I'm leaving it! :)) Here's some of what I came up while rebalancing things: [list][*]Defense in D&D is nearly always cheaper than Offense. Look at the cost of Magical enhancements for starters, and it's similar when you look over spells (though often they are equal instead of lower), magic items, etc. When I looked at how I had things before I realized I had valued Attack pretty cheaply (since for 2 CBs you get a full +1 BAB) while Defense was pretty expensive (since for those same 2 CBs you got a one-time +2 bonus at 1st level but then only +1/2 thereafter). So I doubled the cost of Attack to 0-2-4 to at least make them equal (so 1 CB gets you +1/4 of either). [*]I still liked the "linearness" of a lot of what I had, so I kept that whenever it made sense. (It costs you nothing to get 4 SPs/lvl, but getting 6 costs you 1 CB and getting two costs 2 CBs, 10 SPs/lvl (should anyone want to them) would naturally cost 3 CBs. Same with BAB & Proficiency Groups.) [*]I agree with [b]Tessarael[/b] thinking 1 Feat was worth about 4 Skill Points. Since I'm basing much of my system on each SP beyond 4/lvl costing 1 CB (like MnM and other systems do that I've seen & liked), that translates nicely into a Feat costing 4 points. Now, I can see an argument that a non-Combat feat should cost 4 because of how Skill Focus and all the Double-Skill feats work, but that didn't work out nearly as well as when General & Combat were valued at 2 & 4, respectively. [*]Originally I had priced Half Magic at only 3 CBs while Combat Feats were 4 CBs. Since there's no way I'd allow someone to take a level Mage Blade magic at the cost of a single Feat I'm not sure what the h311 I was thinking when I came up with those values. I tinkered around with it a bit and ended up with Half magic at 6 CBs and Full magic at 10 CBs. Since 20 levels of what I've labeled as Half magic is actually a bit better than 10 levels of Full magic, I was happy to see things worked out well with 2 Half levels costing a bit more than 1 Full level. (Hope that made sense! :p) [*]As always, since this is extremely subjective, YMMV! Have a nice day. :) [/list] Ugh, I just realized I didn't adjust my commentary appropriately on the "Notes" page after rebalancing things. Since I need to finish prepping for my game tonight I'll try and get to that tomorrow. [b]SSquirrel[/b], I'll mail it to you as soon as I have it, but that shouldn't affect the real functionality of the spreadsheet at all so please put up the new version, perhaps with another link in your post, as soon as you're able. Thanks! DrSpunj [/QUOTE]
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