Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DrSpunj's Class Balance Spreadsheet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ouini" data-source="post: 1470349" data-attributes="member: 3506"><p>Well, I've had a chance to look it over more completely. It's a great tool, especially with the d12 and other extensions (thanks again!), though I'm sure I'll completely revamp the costs.</p><ul> <li data-xf-list-type="ul">The skills cost, I like. As others have noted, it seems a good baseline for each SP beyond 4/lvl costing 1 CB. The original hit die costs, I like (d6 free, d8 costs 2, d10 costs 4...) The BAB cost, too, was good. All these things are good, because the math is pretty straightforward, whether you're buying a "class" as a whole, or if you're buying bonuses a la carte at each level.</li> <li data-xf-list-type="ul">The save bonuses, then, are tricky. Yes, they can be bought a la carte, where you get .33 each level, and can pay to increase by .4 or .5 instead if you like. But that's hard math for many gamers (tracking three values which might soon add up to 2.56 or 1.73, or some such). It works out pretty close if either A) each +1 simply costs a single amount, probably 2, or B) each +1 costs 3, but you get a free +1 in one save at every level.</li> <li data-xf-list-type="ul">Presently, I value feats at much higher costs than skills. For instance, to me, the ever-popular non-combat feat which gives you +2 in two different skills should be worth certainly no fewer than four times as much as a skill point. However, I value it even higher than that, since it allows players to exceed the level-cap for skills (you always pay a premium to be ahead of the learning-curve). I'm working with numbers, but presently I'm trying out non-com feats at 5, and combat feats at 8 or so. DrSpunj, do you have a rule-of-thumb for why you figure some feats and special abilities are combat feats, and others aren't?</li> <li data-xf-list-type="ul">Defense I'm getting rid of entirely for now. It may be a great mechanic, but I'm completely unfamiliar with its specifics. I agree, though, that defense is almost always cheaper than offense.</li> <li data-xf-list-type="ul">Restrictions, I agree, should be assigned point costs ahead of time when possible. Some of the more common ones (armor-limited casting, metal-wearing, alignment restrictions) especially. Most others, I think, can often be worked out between GM and player during creation.</li> <li data-xf-list-type="ul">A lot of the sheet, I admit, I'm lost on. I'm not familiar with any of the non-core classes, or Monte's magic system ... is there a link?. Regardless, I 'get' the idea of half and full magic levels, the costs of which I'm playing with (6 and 12, for now).</li> </ul><p></p><p>Thanks again, both Slappy and DrSpunj ... this is a great tinker tool.</p></blockquote><p></p>
[QUOTE="ouini, post: 1470349, member: 3506"] Well, I've had a chance to look it over more completely. It's a great tool, especially with the d12 and other extensions (thanks again!), though I'm sure I'll completely revamp the costs. [list][*]The skills cost, I like. As others have noted, it seems a good baseline for each SP beyond 4/lvl costing 1 CB. The original hit die costs, I like (d6 free, d8 costs 2, d10 costs 4...) The BAB cost, too, was good. All these things are good, because the math is pretty straightforward, whether you're buying a "class" as a whole, or if you're buying bonuses a la carte at each level. [*]The save bonuses, then, are tricky. Yes, they can be bought a la carte, where you get .33 each level, and can pay to increase by .4 or .5 instead if you like. But that's hard math for many gamers (tracking three values which might soon add up to 2.56 or 1.73, or some such). It works out pretty close if either A) each +1 simply costs a single amount, probably 2, or B) each +1 costs 3, but you get a free +1 in one save at every level. [*]Presently, I value feats at much higher costs than skills. For instance, to me, the ever-popular non-combat feat which gives you +2 in two different skills should be worth certainly no fewer than four times as much as a skill point. However, I value it even higher than that, since it allows players to exceed the level-cap for skills (you always pay a premium to be ahead of the learning-curve). I'm working with numbers, but presently I'm trying out non-com feats at 5, and combat feats at 8 or so. DrSpunj, do you have a rule-of-thumb for why you figure some feats and special abilities are combat feats, and others aren't? [*]Defense I'm getting rid of entirely for now. It may be a great mechanic, but I'm completely unfamiliar with its specifics. I agree, though, that defense is almost always cheaper than offense. [*]Restrictions, I agree, should be assigned point costs ahead of time when possible. Some of the more common ones (armor-limited casting, metal-wearing, alignment restrictions) especially. Most others, I think, can often be worked out between GM and player during creation. [*]A lot of the sheet, I admit, I'm lost on. I'm not familiar with any of the non-core classes, or Monte's magic system ... is there a link?. Regardless, I 'get' the idea of half and full magic levels, the costs of which I'm playing with (6 and 12, for now).[/list] Thanks again, both Slappy and DrSpunj ... this is a great tinker tool. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DrSpunj's Class Balance Spreadsheet
Top