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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1484494" data-attributes="member: 994"><p>No one really messes with Commoners, but they are the built-in "worst case scenario" for character generation. In Core they do, indeed, have a d4 HD and only 2 SPs/lvl, but IMC I'm raising those lows to d6 & 4 SPs/lvl. They get a Poor BAB, all bad saves, no special abilities and are only proficient with a single Simple weapon (no armor/shield profs). I'm very interested in having that be what this system generates if you have absolutely no CBs to use. It keeps things internally consistent, IMO.</p><p></p><p>Offering a single, flat +1 to any save at every level isn't exactly like a Core Commoner, but it's more than close enough for gov't work, IMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Damn. You always seem to be able to turn exactly what I say into something much simpler and/or user-friendly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Alright, screw the formula. Here's the rules for saves:</p><p>1) +1 to any save at each level (including 1st)</p><p>2) 1 CB = +1 to any save</p><p>3) Max per level for each save is +2 at 1st & +1 thereafter</p><p></p><p>Good? The way #3 is worded someone could actually end up at 20th level with a base +21 to all three saves, but as you say, if that's how they want to spend their CBs more power to them. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>I think that allows me to downgrade my costs to match up with yours, so it should drop the CBs involved (even at 1st) by at least half. I'll rebalance the Core classes when I find some time (maybe tonight), then move on to AU (and the Expanded Psionic Handbook whenever mine gets shipped! :\ )</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1484494, member: 994"] No one really messes with Commoners, but they are the built-in "worst case scenario" for character generation. In Core they do, indeed, have a d4 HD and only 2 SPs/lvl, but IMC I'm raising those lows to d6 & 4 SPs/lvl. They get a Poor BAB, all bad saves, no special abilities and are only proficient with a single Simple weapon (no armor/shield profs). I'm very interested in having that be what this system generates if you have absolutely no CBs to use. It keeps things internally consistent, IMO. Offering a single, flat +1 to any save at every level isn't exactly like a Core Commoner, but it's more than close enough for gov't work, IMO. ;) Damn. You always seem to be able to turn exactly what I say into something much simpler and/or user-friendly. :p Alright, screw the formula. Here's the rules for saves: 1) +1 to any save at each level (including 1st) 2) 1 CB = +1 to any save 3) Max per level for each save is +2 at 1st & +1 thereafter Good? The way #3 is worded someone could actually end up at 20th level with a base +21 to all three saves, but as you say, if that's how they want to spend their CBs more power to them. :] I think that allows me to downgrade my costs to match up with yours, so it should drop the CBs involved (even at 1st) by at least half. I'll rebalance the Core classes when I find some time (maybe tonight), then move on to AU (and the Expanded Psionic Handbook whenever mine gets shipped! :\ ) Thanks. DrSpunj [/QUOTE]
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