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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1484748" data-attributes="member: 994"><p>Yeah, we're just going about it differently. You're going to look at things "on the fly" and reward a good concept. That works really well as long as you're willing to step in and tell the player you don't agree with the association they're trying to make and therefore this feat is going to be more expensive than they were originally planning on. I, OTOH, would prefer things to be structured quite a bit more and am more interested in feat trees that make sense and are internally and externally consistent. My way means quite a bit more work, of course... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>Umm, yeah, I noticed that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But I figured you were doing things differently than I was. I'm still going with the rules I outlined before so that no points gets you a commoner. In your world all the commoners are a bit beefier, is all.</p><p></p><p></p><p></p><p>Ah, right. Well, both Trap Sense and the +2 Save feats (GF, IW, LR) do have an inherent advantage as they can be used to "catch up" a save you've neglected for a few levels and need to pump (since you can't put more than a +1 into a save at every level) and/or to push a save over the maximum even on a save you've kept maxed out. But you're right, I may have to expand its abilities or dump it entirely. We'll see.</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1484748, member: 994"] Yeah, we're just going about it differently. You're going to look at things "on the fly" and reward a good concept. That works really well as long as you're willing to step in and tell the player you don't agree with the association they're trying to make and therefore this feat is going to be more expensive than they were originally planning on. I, OTOH, would prefer things to be structured quite a bit more and am more interested in feat trees that make sense and are internally and externally consistent. My way means quite a bit more work, of course... :p Umm, yeah, I noticed that! ;) But I figured you were doing things differently than I was. I'm still going with the rules I outlined before so that no points gets you a commoner. In your world all the commoners are a bit beefier, is all. Ah, right. Well, both Trap Sense and the +2 Save feats (GF, IW, LR) do have an inherent advantage as they can be used to "catch up" a save you've neglected for a few levels and need to pump (since you can't put more than a +1 into a save at every level) and/or to push a save over the maximum even on a save you've kept maxed out. But you're right, I may have to expand its abilities or dump it entirely. We'll see. Thanks. DrSpunj [/QUOTE]
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