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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1486119" data-attributes="member: 994"><p>Yeah, something along those lines. A Paladin's actions and options in many situations are, IMO, definitely altered by their code. A Cleric's, because of their deity's outlook, are similarly affected. I'm not trying to say that these outlooks mean all Paladins & Clerics need to be played the same way (they represent a lot of fun roleplaying opportunities) but at the same time the Core classes were obviously balanced with these roleplaying restrictions in mind.</p><p></p><p>Cleric's get a lot of benefits, and most would agree they are one of the most powerful Core classes available, but they come with a lot of baggage from their deity or divine source that is supposed to limit their options in many situations. Converting their abilities into a system like this becomes a bit tough if you don't take into account those roleplaying restrictions.</p><p></p><p>Since AU magic doesn't use arcane vs divine magic, I'm not going to be able to handwave Arcane Spell Failure away for some classes. That ability needs to come from somewhere. A Mage Blade uses his Athame (chosen bladed weapon) as his magical focus, so he doesn't have any somatic components (and therefore no ASF) while holding it. Making him pay for the Athame covers that ability. As long as he has the Athame he can cast his spells without any Somatic components. Easy.</p><p></p><p>For a Cleric, however, you can't just wrap that up into a single feat. To continue to avoid ASF they must continue to worship their divine source, level after level. When they stop, the abilities go away. Since there is nothing material to take from them (like the Mage Blade's Athame), I'm left with relying upon roleplaying restrictions...unless you see a different way to accomplish that goal.</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1486119, member: 994"] Yeah, something along those lines. A Paladin's actions and options in many situations are, IMO, definitely altered by their code. A Cleric's, because of their deity's outlook, are similarly affected. I'm not trying to say that these outlooks mean all Paladins & Clerics need to be played the same way (they represent a lot of fun roleplaying opportunities) but at the same time the Core classes were obviously balanced with these roleplaying restrictions in mind. Cleric's get a lot of benefits, and most would agree they are one of the most powerful Core classes available, but they come with a lot of baggage from their deity or divine source that is supposed to limit their options in many situations. Converting their abilities into a system like this becomes a bit tough if you don't take into account those roleplaying restrictions. Since AU magic doesn't use arcane vs divine magic, I'm not going to be able to handwave Arcane Spell Failure away for some classes. That ability needs to come from somewhere. A Mage Blade uses his Athame (chosen bladed weapon) as his magical focus, so he doesn't have any somatic components (and therefore no ASF) while holding it. Making him pay for the Athame covers that ability. As long as he has the Athame he can cast his spells without any Somatic components. Easy. For a Cleric, however, you can't just wrap that up into a single feat. To continue to avoid ASF they must continue to worship their divine source, level after level. When they stop, the abilities go away. Since there is nothing material to take from them (like the Mage Blade's Athame), I'm left with relying upon roleplaying restrictions...unless you see a different way to accomplish that goal. Thanks. DrSpunj [/QUOTE]
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