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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="ouini" data-source="post: 1506237" data-attributes="member: 3506"><p>Well, I really like the idea of making a prerequisite into an official feat. I can't say I'm thrilled about making a feat cost five, and then giving a five point bonus for taking the feat -- that doesn't seem very straightforward.</p><p></p><p>But anyway, I've realized some stuff. (Others may have already figured this stuff out).</p><p></p><p>Essentially, feats and class abilities are the same thing. Class abilities (like Tireless Rage) are intricately prerequisited feats -- the prerequisites being earlier feats (like Greater Rage), and a certain class level.</p><p></p><p>Ahh, then the logical conclusion is that, all that most "classes" really are, is a group of related feat-chains and a corresponding set of tables to keep track of when you received earlier feats X and Y in a feat-chain, so you know when it's okay to take feat Z. We were complaining about keeping track of when you get feats X, Y, and Z in a classless system, but I now think it's totally okay, since I'm ditching classes, and that's all classes really were in the first place.</p><p></p><p>The Solution in buy-as-you-go terms? Simple. The longer you wait to take the next feat in a feat-chain, the cheaper the feat becomes. So buying Rage and Rage 2x at 1st level is inhibitively expensive. If Rage costs 8, make it cost 8 (or more) to buy Rage 2x at the same level, but cost a little bit less if you buy it one level later, and even less if you buy it two levels later, and so on down to a minimum cost after three or four levels.</p><p></p><p>That's what I'm tinkering with now, DrSpunj, using the feats for Druid, Ranger, Bard, Cleric, and Barbarian as you've described them.</p></blockquote><p></p>
[QUOTE="ouini, post: 1506237, member: 3506"] Well, I really like the idea of making a prerequisite into an official feat. I can't say I'm thrilled about making a feat cost five, and then giving a five point bonus for taking the feat -- that doesn't seem very straightforward. But anyway, I've realized some stuff. (Others may have already figured this stuff out). Essentially, feats and class abilities are the same thing. Class abilities (like Tireless Rage) are intricately prerequisited feats -- the prerequisites being earlier feats (like Greater Rage), and a certain class level. Ahh, then the logical conclusion is that, all that most "classes" really are, is a group of related feat-chains and a corresponding set of tables to keep track of when you received earlier feats X and Y in a feat-chain, so you know when it's okay to take feat Z. We were complaining about keeping track of when you get feats X, Y, and Z in a classless system, but I now think it's totally okay, since I'm ditching classes, and that's all classes really were in the first place. The Solution in buy-as-you-go terms? Simple. The longer you wait to take the next feat in a feat-chain, the cheaper the feat becomes. So buying Rage and Rage 2x at 1st level is inhibitively expensive. If Rage costs 8, make it cost 8 (or more) to buy Rage 2x at the same level, but cost a little bit less if you buy it one level later, and even less if you buy it two levels later, and so on down to a minimum cost after three or four levels. That's what I'm tinkering with now, DrSpunj, using the feats for Druid, Ranger, Bard, Cleric, and Barbarian as you've described them. [/QUOTE]
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