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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="ouini" data-source="post: 1508496" data-attributes="member: 3506"><p>The biggest bang for your buck, far and away, is when you get Rage in the first place. I don't see a problem with Rage 3x/day right from the start, either. That is, it's not unbalancing at first level like having 3d6 of Sneak Attack, or Wild Shape:Large. Allowing a person to take Rage 3x at 1st level, while it shouldn't be as cheap as 1x, is fine, I agree.</p><p></p><p>So, my having classed it as an ability rather than a feat is just a matter of my not being familiar with MotW's having already named it a feat. It could be either, as could Extra Smite, Extra Wildshape, and Extra Favored Enemy (so long as "extra" doesn't mean "and up the bonus of your 1st Favored Enemy").</p><p></p><p>However, taking rage 3x all at once when you reach Xth level is goofy (like gaining a level and spending seven skill points to suddenly become an expert weaponsmith). A flat level-based limit for Sneak Attack allows similar goofiness, but isn't mechanically unbalanced. Hey, they're *paying* for it -- it's fair point-wise, just weird. Same for Greater, Tireless, or Mighty Rage. So far, I think I'll stick with making Sneak Attack cost more to buy concurrent, and less the longer you wait for your next die. Same for the Greater, Tireless, Mighty Rage chain, possibly including the Rage 1,2,3x etc. in there for spacers.</p><p></p><p>This is mostly because I'm lazy, and I'm all about the one rule fits all concept, when it makes the game that much simpler for the players (most of whom are *not* the math-a-holics GMs tend to be). Regular Fighting/non-fighting feats cost a flat rate. What used to be class ability-chains based on level, you can now buy expensively if you want it all at once, or cheaply if you progress slower, as the classes used to. Costs more to progress quicker -- simple concept.</p><p></p><p>The one hangup I have at this point, is that I haven't taken the plunge to buy the book which explains half- and full-casters. Was that Arcana Unearthed (AU)? I'd hate to sit down and plot out a simple home-rule half-full caster cost system, and reinvent the wheel.</p></blockquote><p></p>
[QUOTE="ouini, post: 1508496, member: 3506"] The biggest bang for your buck, far and away, is when you get Rage in the first place. I don't see a problem with Rage 3x/day right from the start, either. That is, it's not unbalancing at first level like having 3d6 of Sneak Attack, or Wild Shape:Large. Allowing a person to take Rage 3x at 1st level, while it shouldn't be as cheap as 1x, is fine, I agree. So, my having classed it as an ability rather than a feat is just a matter of my not being familiar with MotW's having already named it a feat. It could be either, as could Extra Smite, Extra Wildshape, and Extra Favored Enemy (so long as "extra" doesn't mean "and up the bonus of your 1st Favored Enemy"). However, taking rage 3x all at once when you reach Xth level is goofy (like gaining a level and spending seven skill points to suddenly become an expert weaponsmith). A flat level-based limit for Sneak Attack allows similar goofiness, but isn't mechanically unbalanced. Hey, they're *paying* for it -- it's fair point-wise, just weird. Same for Greater, Tireless, or Mighty Rage. So far, I think I'll stick with making Sneak Attack cost more to buy concurrent, and less the longer you wait for your next die. Same for the Greater, Tireless, Mighty Rage chain, possibly including the Rage 1,2,3x etc. in there for spacers. This is mostly because I'm lazy, and I'm all about the one rule fits all concept, when it makes the game that much simpler for the players (most of whom are *not* the math-a-holics GMs tend to be). Regular Fighting/non-fighting feats cost a flat rate. What used to be class ability-chains based on level, you can now buy expensively if you want it all at once, or cheaply if you progress slower, as the classes used to. Costs more to progress quicker -- simple concept. The one hangup I have at this point, is that I haven't taken the plunge to buy the book which explains half- and full-casters. Was that Arcana Unearthed (AU)? I'd hate to sit down and plot out a simple home-rule half-full caster cost system, and reinvent the wheel. [/QUOTE]
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