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<blockquote data-quote="ouini" data-source="post: 1511647" data-attributes="member: 3506"><p>Okay. Everyone knows that characters get a whole lot more benefit at first level (your hit points are maxed out, you get four times as many skill points, better saves, etc.), than at any level which follows. So, in order to create an a la carte point system, one either has to give a lot more points to a character at first level, or each point has to buy more at first level than at later levels. I did a bit of both.</p><p>So then tentatively, at 1st level,</p><p></p><p>FREE:</p><p>- Gain +1/2 to your Base Attack Bonus (useless in and of itself)</p><p>- Gain 4 Hit Points</p><p>- Gain (2+INTMOD)x4 Skill Points</p><p>- Gain +2 in one save</p><p>- Gain proficiency in a very few select weapons</p><p>- Gain 1 feat.</p><p></p><p>Then, spend or bank up to 30 points:</p><p>- 4 points gains you another +1/2 BAB</p><p>- Each point gains you another Hit Point</p><p>- Each point gains you four skill points</p><p>- 2 points gains you +2 in a second save, 4 points gains you +2 in both other saves</p><p>- 2 points for proficiency in Shields or Light Armor or Simple Weapons</p><p>- - Light Armor is prereq for Medium then Heavy Armor (2 points each)</p><p>- - Simple Weapons is prereq for any one sub-class of Martial Weapons (2 points each)</p><p>- 8 points gains you a fighter's feat, 4 points gains you a non-fighter's feat</p><p>- 4 points gains you an ability in an ability chain.</p><p></p><p>"Ability chains" are those abilities which used to be assigned to individual classes at very specific levels (Wild Shape, Rage, etc), where each ability was essentially a prerequisite to the next ability. Ability chains look an awful lot like feats (there are "fighting" and "non-fighting" ability chains), but each link in a chain is always strongly related to each other. Something like:</p><p></p><p>FIGHTING ABILITY CHAINS:</p><p>- Rage 1x >> 2x >> 3x >> 4x >> 5x >> 6x ...</p><p>(... Rage 4x >> Greater Rage >> NoFatigue Rage)</p><p>- Sneak Attack 1d6 >> 2d6 >> 3d6 >> 4d6 >> ...</p><p>- Uncanny Dodge (Dex) >> Uncanny Dodge (Flank)</p><p>(...Uncanny Dodge (Dex) + Evasion >> Improved Evasion)</p><p>(...Uncanny Dodge (Dex) + Fort Save 5 >> DR1 >> DR2 >> DR3 >> DR4 ...)</p><p></p><p>NON-FIGHTING ABILITY CHAINS:</p><p>- Still Mind or Purity of Body >> Wholeness >> Diamond Body >> Diamond Soul >> etc...</p><p>- Evasion >> Slow Fall 20' >> Leap of Clouds >> Slow Fall 50'</p><p>(...Slow Fall 50' + Improved Evasion >> Abundant Step or Slow Fall Any Distance)</p><p></p><p>At 2nd level and beyond, you get fewer points to spend, and each point doesn't do quite as much for you.</p><p></p><p>FREE:</p><p>- Gain +1/2 BAB</p><p>- Get a d4 to roll for Hit Points</p><p>- Gain 2+INTMOD Skill Points</p><p>- Gain +1 in one save.</p><p></p><p>Then, spend (or bank to save up for your next level) up to 18 points:</p><p>- 4 points gains you another +1/2 BAB</p><p>- 2 points adds 2 sides to your Hit Die type for this level (you have to buy +1/2 BAB to get a d10 or d12)</p><p>- 1 point gains you a skill point</p><p>- 2 points gains you +1 in a second save, 4 points gains you +1 in both other saves</p><p>- 8 points gains you a fighter's feat, 4 points gains you a non-fighter's feat</p><p>- 8 points for the first ability in a "fighting" ability chain. If you want the next feat in that chain, it’s</p><p>- - 10 points to buy it at the same level</p><p>- - 8 points to buy it at the next level</p><p>- - 6 points to buy it at the next level</p><p>- - 4 points to buy it at the next level or beyond.</p><p>- 4 points for the first ability in a "non-fighting" ability chain. If you want the subsequent feats in a chain, it’s</p><p>- - 6 points to buy it at the same level</p><p>- - 4 points to buy it at the next level or beyond</p><p></p><p>Obviously, you could easily decrease the granularity of this system by chopping all costs in half, and giving 15 points out at first level, and 9 points out at subsequent levels.</p><p></p><p>Just as obviously, this sytem does not yet deal with any magical class, as I haven't yet bought AU.</p></blockquote><p></p>
[QUOTE="ouini, post: 1511647, member: 3506"] Okay. Everyone knows that characters get a whole lot more benefit at first level (your hit points are maxed out, you get four times as many skill points, better saves, etc.), than at any level which follows. So, in order to create an a la carte point system, one either has to give a lot more points to a character at first level, or each point has to buy more at first level than at later levels. I did a bit of both. So then tentatively, at 1st level, FREE: - Gain +1/2 to your Base Attack Bonus (useless in and of itself) - Gain 4 Hit Points - Gain (2+INTMOD)x4 Skill Points - Gain +2 in one save - Gain proficiency in a very few select weapons - Gain 1 feat. Then, spend or bank up to 30 points: - 4 points gains you another +1/2 BAB - Each point gains you another Hit Point - Each point gains you four skill points - 2 points gains you +2 in a second save, 4 points gains you +2 in both other saves - 2 points for proficiency in Shields or Light Armor or Simple Weapons - - Light Armor is prereq for Medium then Heavy Armor (2 points each) - - Simple Weapons is prereq for any one sub-class of Martial Weapons (2 points each) - 8 points gains you a fighter's feat, 4 points gains you a non-fighter's feat - 4 points gains you an ability in an ability chain. "Ability chains" are those abilities which used to be assigned to individual classes at very specific levels (Wild Shape, Rage, etc), where each ability was essentially a prerequisite to the next ability. Ability chains look an awful lot like feats (there are "fighting" and "non-fighting" ability chains), but each link in a chain is always strongly related to each other. Something like: FIGHTING ABILITY CHAINS: - Rage 1x >> 2x >> 3x >> 4x >> 5x >> 6x ... (... Rage 4x >> Greater Rage >> NoFatigue Rage) - Sneak Attack 1d6 >> 2d6 >> 3d6 >> 4d6 >> ... - Uncanny Dodge (Dex) >> Uncanny Dodge (Flank) (...Uncanny Dodge (Dex) + Evasion >> Improved Evasion) (...Uncanny Dodge (Dex) + Fort Save 5 >> DR1 >> DR2 >> DR3 >> DR4 ...) NON-FIGHTING ABILITY CHAINS: - Still Mind or Purity of Body >> Wholeness >> Diamond Body >> Diamond Soul >> etc... - Evasion >> Slow Fall 20' >> Leap of Clouds >> Slow Fall 50' (...Slow Fall 50' + Improved Evasion >> Abundant Step or Slow Fall Any Distance) At 2nd level and beyond, you get fewer points to spend, and each point doesn't do quite as much for you. FREE: - Gain +1/2 BAB - Get a d4 to roll for Hit Points - Gain 2+INTMOD Skill Points - Gain +1 in one save. Then, spend (or bank to save up for your next level) up to 18 points: - 4 points gains you another +1/2 BAB - 2 points adds 2 sides to your Hit Die type for this level (you have to buy +1/2 BAB to get a d10 or d12) - 1 point gains you a skill point - 2 points gains you +1 in a second save, 4 points gains you +1 in both other saves - 8 points gains you a fighter's feat, 4 points gains you a non-fighter's feat - 8 points for the first ability in a "fighting" ability chain. If you want the next feat in that chain, it’s - - 10 points to buy it at the same level - - 8 points to buy it at the next level - - 6 points to buy it at the next level - - 4 points to buy it at the next level or beyond. - 4 points for the first ability in a "non-fighting" ability chain. If you want the subsequent feats in a chain, it’s - - 6 points to buy it at the same level - - 4 points to buy it at the next level or beyond Obviously, you could easily decrease the granularity of this system by chopping all costs in half, and giving 15 points out at first level, and 9 points out at subsequent levels. Just as obviously, this sytem does not yet deal with any magical class, as I haven't yet bought AU. [/QUOTE]
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