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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1511988" data-attributes="member: 994"><p>Interesting. Some random, initial thoughts...</p><p></p><p></p><p></p><p>That's in addition to the General 1st-level feat that every PC gets, right? What are the limitations on that 1 feat? Can it be either a Fighter Feat or a Non-Fighter feat? What about the beginning of an Ability chain?</p><p></p><p>I'm starting to work through the Rogue who gets Sneak Attack +1d6 & Trapfinding at 1st level. If I can choose which one is "free" I'm always going to choose Sneak Attack since it costs twice as much as Trapfinding.</p><p></p><p></p><p></p><p>First off, I noticed you used a Fort Save prereq for DR. I thought you said you weren't going to do that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Second, why is Evasion the beginning of a Non-Fighting Ability chain? It's only useful in combat? I could see Evasion, Improved Evasion and Uncanny Dodge 1 & 2 all being part of a similar Fighting Ability chain, but Monk's only get the former and Barbarian's only get the latter; Rogue's are the only Core class to get both.</p><p></p><p></p><p></p><p>When you say "fighter's feat", do you mean only those feats that appear on the Fighter's Bonus feat list? Or do you mean those feats that are only/primarily useful in combat?</p><p></p><p>And I'm working on the Rogue now, mostly because with his every other level Sneak Attack he seems to get the worst end of these costs. He's stuck paying 6 points for every other level Sneak Attack while a Barbarian gets away with 4 points for an extra Rage/day every 3 levels. I'll post him when I have things worked out.</p><p></p><p></p><p></p><p>So why don't you? I know you're a big fan of K*I*S*S, so there must be something you feel you'd lose if you cut all the costs in half. Spending 1 point to get 2 skill points doesn't decrease the value of that price/purchase if everything else costs half as much.</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1511988, member: 994"] Interesting. Some random, initial thoughts... That's in addition to the General 1st-level feat that every PC gets, right? What are the limitations on that 1 feat? Can it be either a Fighter Feat or a Non-Fighter feat? What about the beginning of an Ability chain? I'm starting to work through the Rogue who gets Sneak Attack +1d6 & Trapfinding at 1st level. If I can choose which one is "free" I'm always going to choose Sneak Attack since it costs twice as much as Trapfinding. First off, I noticed you used a Fort Save prereq for DR. I thought you said you weren't going to do that! ;) Second, why is Evasion the beginning of a Non-Fighting Ability chain? It's only useful in combat? I could see Evasion, Improved Evasion and Uncanny Dodge 1 & 2 all being part of a similar Fighting Ability chain, but Monk's only get the former and Barbarian's only get the latter; Rogue's are the only Core class to get both. When you say "fighter's feat", do you mean only those feats that appear on the Fighter's Bonus feat list? Or do you mean those feats that are only/primarily useful in combat? And I'm working on the Rogue now, mostly because with his every other level Sneak Attack he seems to get the worst end of these costs. He's stuck paying 6 points for every other level Sneak Attack while a Barbarian gets away with 4 points for an extra Rage/day every 3 levels. I'll post him when I have things worked out. So why don't you? I know you're a big fan of K*I*S*S, so there must be something you feel you'd lose if you cut all the costs in half. Spending 1 point to get 2 skill points doesn't decrease the value of that price/purchase if everything else costs half as much. Thanks. DrSpunj [/QUOTE]
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