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<blockquote data-quote="ouini" data-source="post: 1512173" data-attributes="member: 3506"><p></p></blockquote><p>No, I was thinking that was the feat all PCs get at first level. No limitations as a feat (it can be either fighter or non-fighter), but it is a feat, and not a class ability.</p><p></p><p>Looking at my scribbles, I notice I said at 1st level, "4 points gains you an ability in an ability chain."</p><p>I think I meant to say, "4 points for each ability in one ability chain, 8 points for each ability in a second chain."</p><p></p><p>As for ...a Fort Save prereq for DR, I agree I'd prefer not to use save bases as prereqs for old class-ability chains if possible.</p><p></p><p>Well, I don't think of evasion as a fighting chain (I think of fighting chains like fighter's feats -- they're made to be more useful in melee than against traps or in magic-fights), but I guess it certainly could be. I don't see Evasion and Uncanny Dodge being in one ability chain. Evasion was at the beginning of the Monk non-fighting chain because, well, that's the order of non-fighting feats the Monk gets in the PHB. But this is all fairly arbitrary and very malleable at this point, and really probably wouldn't work out for Monks at all at this point, which is fine by me -- what a screwy class. I don't even know that I'd try to plot out the esoteric Monk just so as it is in the PHB.</p><p></p><p>Yes.</p><p></p><p>Right, just like in core. That is, if you think a Barbarian and Rogue are fairly balanced in core, then this system does all right. Slowing down a Rogue's S.A. progression to once every three levels would, logically, allow him to do something else with those points he saves.</p><p></p><p>The reason I listed a highly granular system first, then explained you could cut costs in half, is because I'm a fan not only of K*I*S*S, but of YMMV. Different people have different tastes.</p><p></p><p>A Rogue then, depending on how weapons are classified (thanks for doing math for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) would look something like:</p><p></p><p>Level 1</p><p>Hit Points: 6 (4 free, +2 pts)</p><p>BAB: +0 (+.5 free, +0 pts)</p><p>SPs: (8+IntMod)x4 (+2 free, +6 pts)</p><p>F/R/W Saves: +0/+2/+0 (+2 free, +0 pts)</p><p>W/A Profs: Simple Weapons, Swords & Bows; Light Armor (Basic Weapons free, +2 pts for Simple Weapons, +2 pts for Swords, +2 pts for Bows, +2 pts for Light Armor; +8 pts total)</p><p>Feats: One Freebie, Trapfinding (free; +4 pts for Trapfinding Ability chain - +8 pts for Sneak Attack +1d6; +12 pts total)</p><p></p><p>Total points = 28 pts, 2 "banked"</p><p></p><p>Level 2</p><p>Hit Points: d6 (d4 free, +2 pts)</p><p>BAB: +1 (+.5 free, +0 pts)</p><p>SPs: (8+IntMod) (+2 free, +6 pts)</p><p>F/R/W Saves: +0/+3/+0 (+1 free, +0 pts)</p><p>Feats: Evasion (+4 pts for Non-Fighting Ability chain; +4 pts total)</p><p></p><p>Total points = 12, 8 "banked"</p><p></p><p>Level 3</p><p>Hit Points: d6 (d4 free, +2 pts)</p><p>BAB: +2 (+.5 free, +.5 for +4 pts)</p><p>SPs: (8+IntMod) (+2 free, +6 pts)</p><p>F/R/W Saves: +1/+3/+1 (+1 free, +1 for 2 pts, +2 pts total)</p><p>Feats: Sneak Attack (+6 pts for Fighting Ability chain 2 levels later; +6 pts total)</p><p></p><p>Total points = 20, 6 "banked"</p><p></p><p>Level 4</p><p>Hit Points: d6 (d4 free, +2 pts)</p><p>BAB: +3 (+.5 free, +.5 for +4 pts)</p><p>SPs: (8+IntMod) (+2 free, +6 pts)</p><p>F/R/W Saves: +1/+4/+1 (+1 free, +0 pts)</p><p>Feats: Uncanny Dodge (Dex) (+8 pts for Fighting Ability chain; +8 pts total)</p><p></p><p>Total points = 20, 4 "banked"</p><p></p><p>...Though realistically, it's foolish to bank any points at 1st level. It makes much more sense at any other level.</p><p>[/QUOTE]</p>
[QUOTE="ouini, post: 1512173, member: 3506"] [/quote]No, I was thinking that was the feat all PCs get at first level. No limitations as a feat (it can be either fighter or non-fighter), but it is a feat, and not a class ability. Looking at my scribbles, I notice I said at 1st level, "4 points gains you an ability in an ability chain." I think I meant to say, "4 points for each ability in one ability chain, 8 points for each ability in a second chain." As for ...a Fort Save prereq for DR, I agree I'd prefer not to use save bases as prereqs for old class-ability chains if possible. Well, I don't think of evasion as a fighting chain (I think of fighting chains like fighter's feats -- they're made to be more useful in melee than against traps or in magic-fights), but I guess it certainly could be. I don't see Evasion and Uncanny Dodge being in one ability chain. Evasion was at the beginning of the Monk non-fighting chain because, well, that's the order of non-fighting feats the Monk gets in the PHB. But this is all fairly arbitrary and very malleable at this point, and really probably wouldn't work out for Monks at all at this point, which is fine by me -- what a screwy class. I don't even know that I'd try to plot out the esoteric Monk just so as it is in the PHB. Yes. Right, just like in core. That is, if you think a Barbarian and Rogue are fairly balanced in core, then this system does all right. Slowing down a Rogue's S.A. progression to once every three levels would, logically, allow him to do something else with those points he saves. The reason I listed a highly granular system first, then explained you could cut costs in half, is because I'm a fan not only of K*I*S*S, but of YMMV. Different people have different tastes. A Rogue then, depending on how weapons are classified (thanks for doing math for me :)) would look something like: Level 1 Hit Points: 6 (4 free, +2 pts) BAB: +0 (+.5 free, +0 pts) SPs: (8+IntMod)x4 (+2 free, +6 pts) F/R/W Saves: +0/+2/+0 (+2 free, +0 pts) W/A Profs: Simple Weapons, Swords & Bows; Light Armor (Basic Weapons free, +2 pts for Simple Weapons, +2 pts for Swords, +2 pts for Bows, +2 pts for Light Armor; +8 pts total) Feats: One Freebie, Trapfinding (free; +4 pts for Trapfinding Ability chain - +8 pts for Sneak Attack +1d6; +12 pts total) Total points = 28 pts, 2 "banked" Level 2 Hit Points: d6 (d4 free, +2 pts) BAB: +1 (+.5 free, +0 pts) SPs: (8+IntMod) (+2 free, +6 pts) F/R/W Saves: +0/+3/+0 (+1 free, +0 pts) Feats: Evasion (+4 pts for Non-Fighting Ability chain; +4 pts total) Total points = 12, 8 "banked" Level 3 Hit Points: d6 (d4 free, +2 pts) BAB: +2 (+.5 free, +.5 for +4 pts) SPs: (8+IntMod) (+2 free, +6 pts) F/R/W Saves: +1/+3/+1 (+1 free, +1 for 2 pts, +2 pts total) Feats: Sneak Attack (+6 pts for Fighting Ability chain 2 levels later; +6 pts total) Total points = 20, 6 "banked" Level 4 Hit Points: d6 (d4 free, +2 pts) BAB: +3 (+.5 free, +.5 for +4 pts) SPs: (8+IntMod) (+2 free, +6 pts) F/R/W Saves: +1/+4/+1 (+1 free, +0 pts) Feats: Uncanny Dodge (Dex) (+8 pts for Fighting Ability chain; +8 pts total) Total points = 20, 4 "banked" ...Though realistically, it's foolish to bank any points at 1st level. It makes much more sense at any other level. [/QUOTE]
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