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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1512632" data-attributes="member: 994"><p>Okay, so here's my attempt at the first four levels of the Core Barbarian.</p><p></p><p>Level 1</p><p>Hit Points: 8 (4 free, +8 pts)</p><p>BAB: +1 (+.5 free, +.5 for +4 pts)</p><p>SPs: (4+IntMod)x4 (+2 free, +2 pts)</p><p>F/R/W Saves: +2/+0/+0 (+2 free, +0 pts)</p><p>W/A Profs: Simple Weapons, Axes & Bows; Light & Medium Armor & Shields (Basic Weapons free, +2 pts for Simple Weapons, +2 pts for Axes, +2 pts for Bows, +2 pts for Light Armor, +2 pts for Shields, +2 pts for Medium Armor; +12 pts total)</p><p>Feats: Fast Movement, Rage 1/day (+4 pts for Fast Movement Ability chain, +8 pts for Rage Ability chain; +12 pts total)</p><p></p><p>Total points = 38 pts, 8 "under"</p><p></p><p>Notes: Oops. This didn't work out too well. Since you can't really afford Medium Armor at 1st level you can drop that. If you're going to use a Greataxe you're not going to be using a shield either, so that's maybe another 2 pts. You've still overspent by 4 pts and I'm not sure what I'd take away next. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p>Level 2</p><p>Hit Points: d12 (d4 free, +8 pts)</p><p>BAB: +2 (+.5 free, +.5 for +4 pts)</p><p>SPs: (4+IntMod) (+2 free, +2 pts)</p><p>F/R/W Saves: +3/+0/+0 (+1 free, +0 pts)</p><p>Feats: Uncanny Dodge (+8 pts for Fighting Ability chain; +8 pts total)</p><p></p><p>Total points = 22, 4 "under"</p><p></p><p>Notes: Okay, this isn't working out too well! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> There's nothing to trim away here, no excess fat! I know we've gone around & around on this before, but I'm going to throw it out again:</p><p></p><p>If you're rolling your Hit Points randomly each level, a higher HD only gets you +1 HP on average. I personally would never spend +8 pts to get a d12 when 33% of the time I'm going to roll what I could have had for free (a 1, 2, 3 or 4). Have you thought about pricing each increase in HD as a single point? That is, d6, d8, d10 & d12 would cost 1, 2, 3 or 4 pts? That would help the Barbarian out here a lot, though I'm not sure what impact it would have on the classes.</p><p></p><p>Level 3</p><p>Hit Points: d12 (d4 free, +8 pts)</p><p>BAB: +2 (+.5 free, +.5 for +4 pts)</p><p>SPs: (4+IntMod) (+2 free, +2 pts)</p><p>F/R/W Saves: +3/+1/+1 (+1 free, +1 for 2 pts, +2 pts total)</p><p>Feats: None</p><p></p><p>Total points = 14, 4 "banked"</p><p></p><p>Notes: Well, since I'm not sure what you want to do with Trap Sense, I'm not sure what to put here. It's certainly not a combat ability, so I wouldn't classify it as a Fighting Ability chain. Therefore, if it was an ability chain it would only cost 4 pts and this level would work out just fine. OTOH, if you just want to bump your Reflex save directly you have to do it next level (or last level, but we don't have any extra pts there!) since Reflex was already bumped this level.</p><p></p><p>Level 4</p><p>Hit Points: d12 (d4 free, +8 pts)</p><p>BAB: +2 (+.5 free, +.5 for +4 pts)</p><p>SPs: (4+IntMod) (+2 free, +2 pts)</p><p>F/R/W Saves: +4/+1/+1 (+1 free, +0 pts)</p><p>Feats: Rage 2/day (+4 pts for a Fighting Ability chain 3 levels later, +4 pts total)</p><p></p><p>Total points = 18, 4 "banked"</p><p></p><p>Notes: Works out okay, but Trap Sense needs a ruling for you as to how you want it handled. You could simply push Reflex up by 1 here at 4th level and still have 2 pts banked.</p><p></p><p>Overall, I don't think the Core Barbarian is all that unbalanced, certainly pretty close to the Rogue, and I need help with the first 2 levels to make a playable Barbarian. As it is he's still 4 pts over at 1st level even after we've pigeon-holed all Barbs into Greataxe using, non-Shield & Medium Armor wearers. Bleah! :\ </p><p></p><p>Help, <strong>ouini</strong>! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1512632, member: 994"] Okay, so here's my attempt at the first four levels of the Core Barbarian. Level 1 Hit Points: 8 (4 free, +8 pts) BAB: +1 (+.5 free, +.5 for +4 pts) SPs: (4+IntMod)x4 (+2 free, +2 pts) F/R/W Saves: +2/+0/+0 (+2 free, +0 pts) W/A Profs: Simple Weapons, Axes & Bows; Light & Medium Armor & Shields (Basic Weapons free, +2 pts for Simple Weapons, +2 pts for Axes, +2 pts for Bows, +2 pts for Light Armor, +2 pts for Shields, +2 pts for Medium Armor; +12 pts total) Feats: Fast Movement, Rage 1/day (+4 pts for Fast Movement Ability chain, +8 pts for Rage Ability chain; +12 pts total) Total points = 38 pts, 8 "under" Notes: Oops. This didn't work out too well. Since you can't really afford Medium Armor at 1st level you can drop that. If you're going to use a Greataxe you're not going to be using a shield either, so that's maybe another 2 pts. You've still overspent by 4 pts and I'm not sure what I'd take away next. :heh: Level 2 Hit Points: d12 (d4 free, +8 pts) BAB: +2 (+.5 free, +.5 for +4 pts) SPs: (4+IntMod) (+2 free, +2 pts) F/R/W Saves: +3/+0/+0 (+1 free, +0 pts) Feats: Uncanny Dodge (+8 pts for Fighting Ability chain; +8 pts total) Total points = 22, 4 "under" Notes: Okay, this isn't working out too well! :p There's nothing to trim away here, no excess fat! I know we've gone around & around on this before, but I'm going to throw it out again: If you're rolling your Hit Points randomly each level, a higher HD only gets you +1 HP on average. I personally would never spend +8 pts to get a d12 when 33% of the time I'm going to roll what I could have had for free (a 1, 2, 3 or 4). Have you thought about pricing each increase in HD as a single point? That is, d6, d8, d10 & d12 would cost 1, 2, 3 or 4 pts? That would help the Barbarian out here a lot, though I'm not sure what impact it would have on the classes. Level 3 Hit Points: d12 (d4 free, +8 pts) BAB: +2 (+.5 free, +.5 for +4 pts) SPs: (4+IntMod) (+2 free, +2 pts) F/R/W Saves: +3/+1/+1 (+1 free, +1 for 2 pts, +2 pts total) Feats: None Total points = 14, 4 "banked" Notes: Well, since I'm not sure what you want to do with Trap Sense, I'm not sure what to put here. It's certainly not a combat ability, so I wouldn't classify it as a Fighting Ability chain. Therefore, if it was an ability chain it would only cost 4 pts and this level would work out just fine. OTOH, if you just want to bump your Reflex save directly you have to do it next level (or last level, but we don't have any extra pts there!) since Reflex was already bumped this level. Level 4 Hit Points: d12 (d4 free, +8 pts) BAB: +2 (+.5 free, +.5 for +4 pts) SPs: (4+IntMod) (+2 free, +2 pts) F/R/W Saves: +4/+1/+1 (+1 free, +0 pts) Feats: Rage 2/day (+4 pts for a Fighting Ability chain 3 levels later, +4 pts total) Total points = 18, 4 "banked" Notes: Works out okay, but Trap Sense needs a ruling for you as to how you want it handled. You could simply push Reflex up by 1 here at 4th level and still have 2 pts banked. Overall, I don't think the Core Barbarian is all that unbalanced, certainly pretty close to the Rogue, and I need help with the first 2 levels to make a playable Barbarian. As it is he's still 4 pts over at 1st level even after we've pigeon-holed all Barbs into Greataxe using, non-Shield & Medium Armor wearers. Bleah! :\ Help, [b]ouini[/b]! :confused: Thanks. DrSpunj [/QUOTE]
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