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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1513304" data-attributes="member: 994"><p>Well, then you've just admitted that you feel Fighters & Rogues are less powerful than Rangers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Either way, the new Ranger's much better. Not front-loaded and the Favored Enemy mechanic works a lot better. Go <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/home.html" target="_blank">here</a> and check out the 3.5 Ranger if you haven't already done so. If you remember how we tried to revamp the Favored Enemy mechanic, you'll see pretty quickly that 3.5 does essentially the same thing we came up with! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I'm thinking more globally than that, looking at the whole system. You're right that there is a feat called Dash that gives you +5' in no or light armor and not encumbered, but I don't know of a feat that gives you +10'. We went around on some of this back when we were working on the old system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regardless, I was treating Fast Movement as the start of an Ability chain (and I'd say Fighter more than Non-Fighter given how useful movement is in combat) which the Monk gets more use from over the course of 20 levels. So the Ability chain is identical for both, but the Barbarian only takes the first feat, while the Monk keeps pushing it to get to those supernatural speeds. I wouldn't tie it to Rage because there are lots of other non-Core base classes and many Prestige Classes that offer Rage-like abilities without increased speed, and vice versa.</p><p></p><p></p><p></p><p>Right, and while I have no problem with #1, I loathe #2. I admit that a few times in my spreadsheets I had to occasionally push an ability that Core gave at one level back a level or two, because the points just didn't work out. This occurred at 1st level and occasionally at other levels. Once I was done rearranging everything that Core said that class should have, I looked to see if I had enough points left over to hand out some bonus feats to avoid "dead levels". Thankfully, that never happened, IMO, to classes that I already felt were already too powerful and didn't need the bump in power.</p><p></p><p></p><p></p><p>I'll be interested to see what you come up with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1513304, member: 994"] Well, then you've just admitted that you feel Fighters & Rogues are less powerful than Rangers. :) Either way, the new Ranger's much better. Not front-loaded and the Favored Enemy mechanic works a lot better. Go [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/home.html]here[/URL] and check out the 3.5 Ranger if you haven't already done so. If you remember how we tried to revamp the Favored Enemy mechanic, you'll see pretty quickly that 3.5 does essentially the same thing we came up with! ;) I'm thinking more globally than that, looking at the whole system. You're right that there is a feat called Dash that gives you +5' in no or light armor and not encumbered, but I don't know of a feat that gives you +10'. We went around on some of this back when we were working on the old system. :) Regardless, I was treating Fast Movement as the start of an Ability chain (and I'd say Fighter more than Non-Fighter given how useful movement is in combat) which the Monk gets more use from over the course of 20 levels. So the Ability chain is identical for both, but the Barbarian only takes the first feat, while the Monk keeps pushing it to get to those supernatural speeds. I wouldn't tie it to Rage because there are lots of other non-Core base classes and many Prestige Classes that offer Rage-like abilities without increased speed, and vice versa. Right, and while I have no problem with #1, I loathe #2. I admit that a few times in my spreadsheets I had to occasionally push an ability that Core gave at one level back a level or two, because the points just didn't work out. This occurred at 1st level and occasionally at other levels. Once I was done rearranging everything that Core said that class should have, I looked to see if I had enough points left over to hand out some bonus feats to avoid "dead levels". Thankfully, that never happened, IMO, to classes that I already felt were already too powerful and didn't need the bump in power. I'll be interested to see what you come up with. ;) Thanks. DrSpunj [/QUOTE]
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