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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1519735" data-attributes="member: 994"><p>Thanks much for hosting the files!</p><p></p><p></p><p></p><p>That's definitely what I'm working towards.</p><p></p><p></p><p></p><p>Well, I'm not sure if we're talking about the same thing, but I think I've essentially done that with the Near-Core & DrSpunj sheets. The Core Feats sheet outlines how I converted all the class abilities into feats.</p><p></p><p>Using those sheets you can see how I distributed CBs for each class through levels 1-20.</p><p></p><p>Now, I'd be happy to hear any criticism on ability->feat prerequisites as I think that's at the heart of any major discrepancies between what <strong>ouini</strong>'s suggesting and what I've come up with. Much of it is very similar already.</p><p></p><p>On a slightly different note, I've been wondering which method of limiting some repetitive feats is better. Which of the following is easier to understand WRT limiting Sneak Attack:</p><p></p><p>1) You can take this feat multiple times increasing the Sneak Attack damage by an additional +1d6 each time, but maximum damage of +(1+Level/2)d6.</p><p></p><p>2) You can take this feat multiple times, but no more than once every other level. It's effects stack.</p><p></p><p>The former requires a bit of math that ends up being different for most abilities (different formula for Sneak Attack vs Rage vs Wild Shape vs Smite) and allows you to play catch up at later levels. The second doesn't allow catch up buying but requires you to keep track of what level you purchase each feat at.</p><p></p><p>Personally, I think the second is simpler and quite a bit better overall, and likely worth the extra bookkeeping. I tried to stay away from it, but I kind of had to do that with things like Bardic Lore & Animal Companion already. Opinions?</p><p></p><p></p><p></p><p>I agree...which is why I did exactly that for Fast Movement in the Core Classes spreadsheet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1519735, member: 994"] Thanks much for hosting the files! That's definitely what I'm working towards. Well, I'm not sure if we're talking about the same thing, but I think I've essentially done that with the Near-Core & DrSpunj sheets. The Core Feats sheet outlines how I converted all the class abilities into feats. Using those sheets you can see how I distributed CBs for each class through levels 1-20. Now, I'd be happy to hear any criticism on ability->feat prerequisites as I think that's at the heart of any major discrepancies between what [b]ouini[/b]'s suggesting and what I've come up with. Much of it is very similar already. On a slightly different note, I've been wondering which method of limiting some repetitive feats is better. Which of the following is easier to understand WRT limiting Sneak Attack: 1) You can take this feat multiple times increasing the Sneak Attack damage by an additional +1d6 each time, but maximum damage of +(1+Level/2)d6. 2) You can take this feat multiple times, but no more than once every other level. It's effects stack. The former requires a bit of math that ends up being different for most abilities (different formula for Sneak Attack vs Rage vs Wild Shape vs Smite) and allows you to play catch up at later levels. The second doesn't allow catch up buying but requires you to keep track of what level you purchase each feat at. Personally, I think the second is simpler and quite a bit better overall, and likely worth the extra bookkeeping. I tried to stay away from it, but I kind of had to do that with things like Bardic Lore & Animal Companion already. Opinions? I agree...which is why I did exactly that for Fast Movement in the Core Classes spreadsheet. ;) Thanks. DrSpunj [/QUOTE]
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