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<blockquote data-quote="SSquirrel" data-source="post: 1522004" data-attributes="member: 5202"><p>You were looking for a way to make the first easier to understand as you thought it sounded too complex. Hence my version of the wording. Says the same thing.</p><p> </p><p> See and I'm wondering if it isn't better to just say the hell with it and make level based abilities into something to take each level instead of remembering what level it was taken at. Seems more likely to be something that wouldn't be as easily confused during play. "Aww crap was it 7th or 8th I took that Animal Companion:Bat for my Cat Burglar?"</p><p> </p><p> edit:Are restrictions Nature and Divine minor or major? If they're major, should there maybe also be minor ones associated with Paladin for the code of ethics? Or is that included?</p><p> </p><p> It would seem that in both the Core and AU systems giving out 24 pts for 1st level and 12 for each extra level (or 26 and 13 as the average of all classes is actually 12.06363 in Core and 12.054 in AU) and that way you can go completely classless and not even look at the class tables anymore. Which is what I would do if I switched to pure point buy.</p><p> </p><p> Thief-Mage type using 24 pts:</p><p> </p><p> HD:d6-0</p><p> BAB:Avg-1</p><p> Defense:Avg-1</p><p> Fort<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />oor-0</p><p> Ref:Good-2</p><p> Will:Good-2</p><p> SP:10-3</p><p> WP:Two-2</p><p> AP:One-1</p><p> Magic:Full-7</p><p> Feats:Sneak Attack-5</p><p> </p><p> Better than either in a couple of categories (esp saves). This would be more of a Magent in Rolemaster terms...a mage hunter type. Altho you could also drop his SP by a step and give him a better BAB or HD for that too. </p><p> </p><p> So if I'm not going to run with Defense do I just zero it out at the top of the sheet and it reduces everything by 2 across the board? Nevermind I Just tried that. Reduced the per level average to 10.5 and first level to 20.6. W/o Defense I would probably run the game using 22 and 11 pts.</p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1522004, member: 5202"] You were looking for a way to make the first easier to understand as you thought it sounded too complex. Hence my version of the wording. Says the same thing. See and I'm wondering if it isn't better to just say the hell with it and make level based abilities into something to take each level instead of remembering what level it was taken at. Seems more likely to be something that wouldn't be as easily confused during play. "Aww crap was it 7th or 8th I took that Animal Companion:Bat for my Cat Burglar?" edit:Are restrictions Nature and Divine minor or major? If they're major, should there maybe also be minor ones associated with Paladin for the code of ethics? Or is that included? It would seem that in both the Core and AU systems giving out 24 pts for 1st level and 12 for each extra level (or 26 and 13 as the average of all classes is actually 12.06363 in Core and 12.054 in AU) and that way you can go completely classless and not even look at the class tables anymore. Which is what I would do if I switched to pure point buy. Thief-Mage type using 24 pts: HD:d6-0 BAB:Avg-1 Defense:Avg-1 Fort:Poor-0 Ref:Good-2 Will:Good-2 SP:10-3 WP:Two-2 AP:One-1 Magic:Full-7 Feats:Sneak Attack-5 Better than either in a couple of categories (esp saves). This would be more of a Magent in Rolemaster terms...a mage hunter type. Altho you could also drop his SP by a step and give him a better BAB or HD for that too. So if I'm not going to run with Defense do I just zero it out at the top of the sheet and it reduces everything by 2 across the board? Nevermind I Just tried that. Reduced the per level average to 10.5 and first level to 20.6. W/o Defense I would probably run the game using 22 and 11 pts. Hagen [/QUOTE]
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