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<blockquote data-quote="SSquirrel" data-source="post: 1523338" data-attributes="member: 5202"><p>Good point heh. I forgot the rest of that pretty much.</p><p> </p><p> </p><p> See I don't consider the fact that it's a must have to be a big issue honestly. SO what if you start seeing a bunch of casters unable to utilize armor. That leaves them LESS options and this system is about MORE options. I think we should maybe work out a system of Minors again and keep them priced at 1. So the Paladin code would be worth 1 etc and Paladin training could be its own feat with these various restrictions you take on. Some people would maybe make a wizard with a Paladin's style of ethics as it could be interesting. Not bloody likely, but possible *Grin* I mean if we're gonna go all the way let's REALLY go all the way. </p><p> </p><p> </p><p> Yeah I'd probly drop that down to half magic honestly. The Magent is basically a fighter/mage, focused on lists of spells to help him find and combat spell casters.</p><p> </p><p> Oh and yes these are teh current versions I was looking at, I just forgot about the +1 save...whihc for the Magent I would probly shove into Fort.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> Oh it's not a problem at all. I tweaked it a little myself and found it to work out just fine. </p><p> </p><p> BTW here's a redo of the Magent:</p><p> </p><p> Thief-Mage type using 24 pts:</p><p> HD:d8-1</p><p> BAB:Good-2</p><p> Defense:NA-0</p><p> Fort<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />oor-0</p><p> Ref:Good-2</p><p> Will:Good-2</p><p> SP:10-3</p><p> WP:Three-3</p><p> AP:Two-2</p><p> Magic:Half-4</p><p> Feats:Sneak Attack-5</p><p> </p><p> Nasty bastard indeed heh</p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1523338, member: 5202"] Good point heh. I forgot the rest of that pretty much. See I don't consider the fact that it's a must have to be a big issue honestly. SO what if you start seeing a bunch of casters unable to utilize armor. That leaves them LESS options and this system is about MORE options. I think we should maybe work out a system of Minors again and keep them priced at 1. So the Paladin code would be worth 1 etc and Paladin training could be its own feat with these various restrictions you take on. Some people would maybe make a wizard with a Paladin's style of ethics as it could be interesting. Not bloody likely, but possible *Grin* I mean if we're gonna go all the way let's REALLY go all the way. Yeah I'd probly drop that down to half magic honestly. The Magent is basically a fighter/mage, focused on lists of spells to help him find and combat spell casters. Oh and yes these are teh current versions I was looking at, I just forgot about the +1 save...whihc for the Magent I would probly shove into Fort. Oh it's not a problem at all. I tweaked it a little myself and found it to work out just fine. BTW here's a redo of the Magent: Thief-Mage type using 24 pts: HD:d8-1 BAB:Good-2 Defense:NA-0 Fort:Poor-0 Ref:Good-2 Will:Good-2 SP:10-3 WP:Three-3 AP:Two-2 Magic:Half-4 Feats:Sneak Attack-5 Nasty bastard indeed heh Hagen [/QUOTE]
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