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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1524208" data-attributes="member: 994"><p>Um, I'm confused by that statement. If you meant "So what if you start seeing a bunch of casters <u>able</u> to utilize armor." then I'll have to look at the feat you're proposing to make a judgement. I think the Bard's "all Light armors are okay" is too much as a single feat for all arcane casters, but something less than that I don't think is necessarily unbalancing.</p><p></p><p>In fact, <strong>ouini</strong> played a dwarven Fighter/Wizard in one game we were in and I believe he took a feat like Armored Casting that reduced his ASF by 10%. I don't have a problem with that because 10% only allows you to wear Leather armor or use a light shield. But not being able to wear armor because it interferes with spellcasting is a balancing factor for classes like the Sorcerer, Wizard & Magister. I don't think a single feat should totally negate that disadvantage.</p><p></p><p>Now, I <u>do</u> agree that if they want to take Armored Casting several times (like the Spellsword essentially does) that they deserve the benefits of doing so. As you say, they're spending their CBs to buy the magic and these Armored Casting feats, so they're forgoing getting other nifty feats & abilities. That's a big opportunity cost in a free-form system like this, IMO.</p><p></p><p></p><p></p><p>Okay, back up a minute. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When you say "the Paladin Code would be worth 1", what exactly are you saying? Since we're talking about restrictions I'm assuming you mean they get a single point <strong>back</strong> to spend on other things.</p><p></p><p>Now let's look at that again. By tying my PC to the Paladin's Code I get a whopping 1 CB to spend elsewhere. Umm, YMMV but that's hardly ever a deal I'd consider fair as a player.</p><p></p><p>And if you mean 1 CB back per level (that's at least a more even deal, IMO) what happens when & if someone falls from paladinhood? Do you stop the game right then and there and say "You know those free points you've been getting for sticking to the Paladin's Code? Well now that you've ignored it you have to remove those extra points from your PC, but you may get them back if/when you atone. You're 14th level so that's 14 points so we'll just take away...let me see your sheet...."</p><p></p><p>If I'm totally off in the wrong direction on this, <strong>SSquirrel</strong>, please elaborate on your idea and correct me, but the latter option I don't see working too well during gameplay. The thing that so strongly appealed to me about the Divine Training & Nature Training is that the Core rules already have a system in place to take advantage of turning your back on your beliefs. If you no longer meet the prerequisites for a feat, you no longer have it, and therefore can't access any higher feats up the chain either.</p><p></p><p>If you take up the Paladin's Code (through Divine Training) you gain access to all sorts of nifty divine abilities. In Core this is limited to the Paladin, but in the Book of the Righteous (the religion book I'm going to be using in my summer campaign) this would need to be modified to account for any of the various Holy Warriors. Whatever you're getting needs to be explicitly worked out with the DM. Regardless, since many/most of your feats are built on that Divine Training cornerstone, losing it (by falling from Paladinhood) means you can't access those abilities (you still have them, you just can't access them, same as in the Core rules like when you can't use Cleave if your Strength falls below the 13 you need for Power Attack). Simple! With this method there are no points to reallocate.</p><p></p><p>Now, I have no problem at all allowing a Wizard to take on the Paladin's Code, but I have to ask you, what does that Wizard expect in return for doing so? If it's divine abilities along the lines of what a Paladin gets than I'll ask him to take 3 ranks of Knowledge(Religion) and the Divine Training feat. If it's something else, well, I'll just have to consider the request and see what prereqs and what type of Training feat I think is appropriate to balance out the abilities.</p><p></p><p>As <strong>ouini</strong> said a few posts ago, this is just a framework drawn wholly from the Core & AU classes. I'll definitely be open and consider requests for feats & abilities similar to what I've already defined, and I'll obviously have to do so for all the Prestige Class abilities out there. Anyone using this system for their campaign will likewise be faced with similar decisions to make.</p><p></p><p></p><p></p><p>Realize that you're cheating a bit here. If you're dropping Defense out of the system then you don't really get 24 points to distribute, you get the 22 you figured out before, and only 11 for each level thereafter. Also realize that you've got two Armor Proficiencies, both of which will cause difficulty with your Half Magic because of Spell Failure without some kind of Armored Casting feat. Still, this is exactly the type of character build I would expect for someone looking to build a Hunter Mage or Assassin type. Nice! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1524208, member: 994"] Um, I'm confused by that statement. If you meant "So what if you start seeing a bunch of casters [u]able[/u] to utilize armor." then I'll have to look at the feat you're proposing to make a judgement. I think the Bard's "all Light armors are okay" is too much as a single feat for all arcane casters, but something less than that I don't think is necessarily unbalancing. In fact, [b]ouini[/b] played a dwarven Fighter/Wizard in one game we were in and I believe he took a feat like Armored Casting that reduced his ASF by 10%. I don't have a problem with that because 10% only allows you to wear Leather armor or use a light shield. But not being able to wear armor because it interferes with spellcasting is a balancing factor for classes like the Sorcerer, Wizard & Magister. I don't think a single feat should totally negate that disadvantage. Now, I [u]do[/u] agree that if they want to take Armored Casting several times (like the Spellsword essentially does) that they deserve the benefits of doing so. As you say, they're spending their CBs to buy the magic and these Armored Casting feats, so they're forgoing getting other nifty feats & abilities. That's a big opportunity cost in a free-form system like this, IMO. Okay, back up a minute. :) When you say "the Paladin Code would be worth 1", what exactly are you saying? Since we're talking about restrictions I'm assuming you mean they get a single point [b]back[/b] to spend on other things. Now let's look at that again. By tying my PC to the Paladin's Code I get a whopping 1 CB to spend elsewhere. Umm, YMMV but that's hardly ever a deal I'd consider fair as a player. And if you mean 1 CB back per level (that's at least a more even deal, IMO) what happens when & if someone falls from paladinhood? Do you stop the game right then and there and say "You know those free points you've been getting for sticking to the Paladin's Code? Well now that you've ignored it you have to remove those extra points from your PC, but you may get them back if/when you atone. You're 14th level so that's 14 points so we'll just take away...let me see your sheet...." If I'm totally off in the wrong direction on this, [b]SSquirrel[/b], please elaborate on your idea and correct me, but the latter option I don't see working too well during gameplay. The thing that so strongly appealed to me about the Divine Training & Nature Training is that the Core rules already have a system in place to take advantage of turning your back on your beliefs. If you no longer meet the prerequisites for a feat, you no longer have it, and therefore can't access any higher feats up the chain either. If you take up the Paladin's Code (through Divine Training) you gain access to all sorts of nifty divine abilities. In Core this is limited to the Paladin, but in the Book of the Righteous (the religion book I'm going to be using in my summer campaign) this would need to be modified to account for any of the various Holy Warriors. Whatever you're getting needs to be explicitly worked out with the DM. Regardless, since many/most of your feats are built on that Divine Training cornerstone, losing it (by falling from Paladinhood) means you can't access those abilities (you still have them, you just can't access them, same as in the Core rules like when you can't use Cleave if your Strength falls below the 13 you need for Power Attack). Simple! With this method there are no points to reallocate. Now, I have no problem at all allowing a Wizard to take on the Paladin's Code, but I have to ask you, what does that Wizard expect in return for doing so? If it's divine abilities along the lines of what a Paladin gets than I'll ask him to take 3 ranks of Knowledge(Religion) and the Divine Training feat. If it's something else, well, I'll just have to consider the request and see what prereqs and what type of Training feat I think is appropriate to balance out the abilities. As [b]ouini[/b] said a few posts ago, this is just a framework drawn wholly from the Core & AU classes. I'll definitely be open and consider requests for feats & abilities similar to what I've already defined, and I'll obviously have to do so for all the Prestige Class abilities out there. Anyone using this system for their campaign will likewise be faced with similar decisions to make. Realize that you're cheating a bit here. If you're dropping Defense out of the system then you don't really get 24 points to distribute, you get the 22 you figured out before, and only 11 for each level thereafter. Also realize that you've got two Armor Proficiencies, both of which will cause difficulty with your Half Magic because of Spell Failure without some kind of Armored Casting feat. Still, this is exactly the type of character build I would expect for someone looking to build a Hunter Mage or Assassin type. Nice! :cool: Thanks. DrSpunj [/QUOTE]
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