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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="ouini" data-source="post: 1528810" data-attributes="member: 3506"><p>As far as figuring out a system for Divine characters and their abilities / cost savings, I think buying magic, 1/2 magic, or feats with disadvantages is just fine. That is, if you save any points in buying an ability (say, paying 3 instead of 4 for a feat), or if you gain any advantage without paying for it (say, no ASF when you buy the ability to use magic), then the character has to follow whatever code was agreed upon when buying the ability. Then, either:</p><p>- LOSS OF POWER: If the PC breaks the code, he can't use the ability any more, period, until he has somehow atoned, or...</p><p>- LOSS OF OPTIONS: The PC is simply incapable of breaking the code.</p><p></p><p>Alignment restriction, codes of honor, manditory devotionals, a party line which must be proslytized or at least followed -- all these are good things to use as divine restrictions on powers, and any one, few, or all of them may be tied to any or all divine powers.</p><p></p><p></p><p>RE: cost of magic using classes</p><p>Well, my copy of Arcana Unearthed finally arrived. I'm still going through it, but I should be able to put together costs for magic use soon. I'm not thrilled with the races, but a lot of the other stuff is useful and well done, especially in the magic arena.</p><p></p><p>PS: DrSpunj, did you know there's a shop in North Liberty? They don't carry RPG stuff yet, but (it turns out) you can order anything.</p></blockquote><p></p>
[QUOTE="ouini, post: 1528810, member: 3506"] As far as figuring out a system for Divine characters and their abilities / cost savings, I think buying magic, 1/2 magic, or feats with disadvantages is just fine. That is, if you save any points in buying an ability (say, paying 3 instead of 4 for a feat), or if you gain any advantage without paying for it (say, no ASF when you buy the ability to use magic), then the character has to follow whatever code was agreed upon when buying the ability. Then, either: - LOSS OF POWER: If the PC breaks the code, he can't use the ability any more, period, until he has somehow atoned, or... - LOSS OF OPTIONS: The PC is simply incapable of breaking the code. Alignment restriction, codes of honor, manditory devotionals, a party line which must be proslytized or at least followed -- all these are good things to use as divine restrictions on powers, and any one, few, or all of them may be tied to any or all divine powers. RE: cost of magic using classes Well, my copy of Arcana Unearthed finally arrived. I'm still going through it, but I should be able to put together costs for magic use soon. I'm not thrilled with the races, but a lot of the other stuff is useful and well done, especially in the magic arena. PS: DrSpunj, did you know there's a shop in North Liberty? They don't carry RPG stuff yet, but (it turns out) you can order anything. [/QUOTE]
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